Result for 3B4B333FEE708CF5D49E1CA602A3123F87B2C106

Query result

Key Value
FileName./usr/lib/i386-linux-gnu/libassimp.so.4.1.0
FileSize7601812
MD54AE5BE9184327727A17CC5AE428B7332
SHA-13B4B333FEE708CF5D49E1CA602A3123F87B2C106
SHA-256BCF22A5FD657FC6356350BD77EB0AE781D5ED2B586D7FAB21670AC6399DBD614
SSDEEP196608:sm2XdJw5bjG8NKDcarMCN2jAcnAZmaFahgFtj9dSdjS4wuvRcMeVXK3oEf3xl:sm2XdJCG8N18BM8cnArCgfj9dWSXK3nx
TLSHT118767C95E722E471F17311F02349A6B398243A365897E0E6FA056F9D74B12E0EB05BF3
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize2143432
MD5A2B8E2EB62470F16C297E41C157B0030
PackageDescription3D model import library Assimp is a library to import various well-known 3D model formats ("assets") in a uniform manner. Assimp aims at providing a full asset conversion pipeline for use in game engines / realtime rendering systems of any kind but is not limited to this audience. . The library is designed for maximum stability and flexibility. While written in C++, a pure C API exists, as well as bindings to various other languages, including Python, D and Blitzmax. Assimp loads models into a straightforward data structure for easy processing by your application. Various post processing steps (such as general optimization or computation of extra data like normal or tangent vectors) can be executed on the imported data to suit your needs. . This package provides the shared object necessary to run an application using Assimp.
PackageMaintainerIOhannes m zmölnig (Debian/GNU) <umlaeute@debian.org>
PackageNamelibassimp4
PackageSectionlibs
PackageVersion4.1.0~dfsg-5
SHA-10A76CD279A1B50893CB6D714BB426C775BCB6ED8
SHA-25653ACECE36D20CB2740DF500BF80B7E7D4F7E6AB719BF34CD31B6D66D496FDE7E