Result for 36036C02C2BE19D26E607B13C5A8DCAD68F0E0A5

Query result

Key Value
FileName./usr/i686-w64-mingw32/sys-root/mingw/lib/libGLESv2.dll.a
FileSize194890
MD5EB010E95D590DFAB7AE6B182ED449283
SHA-136036C02C2BE19D26E607B13C5A8DCAD68F0E0A5
SHA-256DFBE7195DD70F63D975F18E46D9FECD4DEE34D1CA28E52D7833C8C8FB7820A5D
SSDEEP1536:DbjUtdgiE5Uq36u5wR44VjGikUk8dcqiJm508qwX6zF5uoRx:D3UtdU4VjGikUk8dC
TLSHT15714D3B1F29B4AD7E27A423990C7D794733CF0E196264F53321D48620FC9E963EC8696
hashlookup:parent-total3
hashlookup:trust65

Network graph view

Parents (Total: 3)

The searched file hash is included in 3 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD54C4FBF233EA5C138E04D784B736F23B8
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerFedora Project
PackageNamemingw32-angleproject
PackageRelease0.11.git.30d6c2.20141113.fc22
PackageVersion0
SHA-1BDAE056A0AF5A15AAD92BF464FE2C49281F95B76
SHA-25652CED441715B8B6220D3A4F5DF15A8BFA47B8AD31C43ABC013582C22DC08DECC
Key Value
MD515CA35857ECE2C8B9B2B40EE529333D3
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerFedora Project
PackageNamemingw32-angleproject
PackageRelease0.11.git.30d6c2.20141113.fc22
PackageVersion0
SHA-12D1CB2F4AE55B4F6603ECEBA7A4AFDCA986CB611
SHA-2560D71C745B4AD0D68052770BB92EC6FF0C16974DAA4F632AAB07C04BA88A87481
Key Value
MD5340C25E563EE04EC6A9019A5B02FFC80
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerFedora Project
PackageNamemingw32-angleproject
PackageRelease0.11.git.30d6c2.20141113.fc22
PackageVersion0
SHA-12CB04E3DC36A3E394F7A65E264E0623014E80C6A
SHA-25644B97CDB0BCCB8A41A8CBF41116F81FEAAD9E33A83B400CB2D7DEFFD4E01860C