Result for 35F1B69C161B379E9884AD7C59152CF45B71AB8D

Query result

Key Value
FileName./usr/x86_64-w64-mingw32/sys-root/mingw/include/GLES2/gl2ext_angle.h
FileSize43952
MD522EC44DFD3C034C4CDD906315AEDCA17
SHA-135F1B69C161B379E9884AD7C59152CF45B71AB8D
SHA-256940F8C83FAC54E2B011EC15272251C723757A2260B940074B0687D28A5EDB821
SSDEEP768:ORg0jLLj3y/cMrP7FGkduJViI6dPPYjDRFd9tiRdVyz0c5y3OWaGrl/9PHrvvjG4:OU
TLSHT12F13221BCF4A1096B4B8919AB09BAE0A343FDBB7346A70E47C8E51CD0707A59D6F13D1
hashlookup:parent-total2
hashlookup:trust60

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Parents (Total: 2)

The searched file hash is included in 2 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD527DB4FE15D174101CEE32F644ECF3753
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerFedora Project
PackageNamemingw64-angleproject
PackageRelease2.git57ea533.fc34
PackageVersion3280
SHA-1874BE48EBF807C395C65AFA7FBDEEA866867E814
SHA-256CCCEC43C8529617FBD3210B04119D23E2E03385EFFF50E204A68747218F6BD81
Key Value
MD574994F838318A793321D3781898FFF27
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerFedora Project
PackageNamemingw32-angleproject
PackageRelease2.git57ea533.fc34
PackageVersion3280
SHA-166D3182AB6AE0EC5C7243F1DA6DE487374A969A2
SHA-2566C2891C38D4F3C820AD7013F0D4D1156485FB8C23A217F3F20EF68F0419F5DFE