Result for 352ED17AEB06DD36CE0C31CA272D2C8095426FEE

Query result

Key Value
FileName./usr/x86_64-w64-mingw32/sys-root/mingw/bin/libEGL.dll
FileSize181261
MD5AB94C767198FEFEED9B3F8BBDA9A31D2
SHA-1352ED17AEB06DD36CE0C31CA272D2C8095426FEE
SHA-25610ACF8CD659C50B5273EA7E25FBD7CEFC82A67193991425EA62C529D2A464FCB
SSDEEP3072:iH/A8yrmS4NuCWx6RMJ3XrolDP03Jamt+zuLF3/Qh:iH45rmrNu+lDKJeuLF3/Qh
TLSHT14604633BAA6288B9C1974078EBC7A5B05936FC4A0734B11D07C6DB21398FD785BEE5C4
hashlookup:parent-total2
hashlookup:trust60

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Parents (Total: 2)

The searched file hash is included in 2 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD59172D530EA5C1269CE1D4F010CFBB714
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerFedora Project
PackageNamemingw64-angleproject
PackageRelease0.14.git.30d6c2.20141113.fc24
PackageVersion0
SHA-1ED726E8B0B3AEF27A4496007E63538F8CD0E537A
SHA-256E4500BDEFC4538D6D57986B2A93B652EBC9550ADB0CB96112AE95F51CD4B38E6
Key Value
MD5FF953DF2B85830FC33E23634CC7C5E5A
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerFedora Project
PackageNamemingw64-angleproject
PackageRelease0.14.git.30d6c2.20141113.fc24
PackageVersion0
SHA-15CE67E93EF8D1394F8EFF04536CE72EFC453E962
SHA-2564A0577A2A9DEC2E2C6A7180396BBA0E7FE081E2965546B396BFAA0E232B50F01