Result for 313FA0CFDF686E3A0B20E22C94A09372DDBB75E4

Query result

Key Value
FileName./usr/lib/arm-linux-gnueabi/libBox2D.so.2.3.0
FileSize256536
MD5058C30C5A46E66F3412EED0233E52A81
SHA-1313FA0CFDF686E3A0B20E22C94A09372DDBB75E4
SHA-25656ABB0A55928843A1A25D809E64E3F6C48B969DA858899E03F0287D80FA4BA06
SSDEEP3072:Gid/lQ+MRg7ePwtEhxdyqceRW6aja4JC7vgVJPORhZDk+QFZdcZ+xN3bf3sqQL1i:GidNmg7fqHiZnN3r3Fw0QhYZ3MlSq
TLSHT18544084BFC408E8AE4D0677A775E432432161772D3DA3617C81587147EDABCE092AAFB
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize90988
MD5C758E0D0A968F7A7E3CABBAAE634C60D
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-7
SHA-11865BB4D324FC3E8AC1670CB905F3C1289693B55
SHA-256079A1BAD76E49E2A61C2AA7DB0A0DCB209CC040C9A63B5B536A89C3BE41D7EA5