Result for 3080C31EE6ED46DA86AFB1DF7F87AA60B10C95E1

Query result

Key Value
FileName./usr/lib/x86_64-linux-gnu/cmake/box2d/box2dConfig-none.cmake
FileSize844
MD5F7F88696DD228933EDF97A73490226A4
SHA-13080C31EE6ED46DA86AFB1DF7F87AA60B10C95E1
SHA-256C6FA8A0C52EE20F37FDE10CF50B76CDFC49C4FA82469C10C7CD47645CF54B4B3
SSDEEP12:x3mcq86bVZdY0B2pnJRWDUVYAw0eVBEtdjDHHiIvqypyBdJaOtdLIPbyBdiUL2mp:x3m7hK0qUMYAx8EtxiIvq9bXteGBjUu
TLSHT1BD01C5834FC99D5747C1DFD676D66100E121F2B70B857DBE0145322511E0A6A220F0DF
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize43892
MD5748BB496154A2395A540FB147F84C27C
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.4.1-2
SHA-11237A24D9FBE36389CAE480DADBD816C32CE3EFA
SHA-256FD15B6A5DADF782A7B137C3B3DE7407EB9887543B92C98061DD6A9EA5EA6633A