Result for 306B34D1F58186D639B49B696407C0B8D3F9CE3C

Query result

Key Value
FileName./usr/lib/arm-linux-gnueabihf/libBox2D.so.2.3.0
FileSize161676
MD5BF27ED5B1B8FDA54004041EA2628B016
SHA-1306B34D1F58186D639B49B696407C0B8D3F9CE3C
SHA-256E92A1D760B7CEC4A7F367BCF01440C79AD4B4B234861AB39F3EACDCAD2FFF08A
SSDEEP3072:QgRempJP7REhxdyMceRW6Cja4JC7vgVJPO/DUW2SY1Y9GSBjBs/PrsAD6CCJxbtX:QgRemp7UDUW5kUBFg4ZMlgjSEgI
TLSHT12AF38DA3F6098C11D8D1C87DCA6B4720B264CDB107D52F8681A657FA1C931FD4EAF9E2
hashlookup:parent-total1
hashlookup:trust55

Network graph view

Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize75512
MD535BFE27532B9EC0732629DAAA9192CCF
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-1
SHA-11DB172C8E815C91CCDB4303F71F3FB5669621678
SHA-2564B6B6FF61FB70E44F84EFAA842FF6EDE07B218288ECE61FD8004370CC4F55D5E