Result for 2FC0DA9134D29AA8E29DD9D1A5E51965CB270A3A

Query result

Key Value
FileName./usr/lib/.build-id/24/9780888cb993980174a01a74ba365b430c34e4
FileSize42
MD57CFD2D656D4AE81620D30F5D53D18185
SHA-12FC0DA9134D29AA8E29DD9D1A5E51965CB270A3A
SHA-2565A067F8D51B23C2CF4F4B2337FE49895B59CA55120848C2DC19A288290DC01EE
SSDEEP3:gCD/IJIVyXHLW:X/0oyXHi
TLSH
hashlookup:parent-total8
hashlookup:trust90

Network graph view

Parents (Total: 8)

The searched file hash is included in 8 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD5707742715CFC6457B4941EA964B01693
PackageArchi586
PackageDescriptionCogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.
PackageMaintainerumeabot <umeabot>
PackageNamelibcogl20
PackageRelease4.mga9
PackageVersion1.22.8
SHA-175B883158E0F86290AABB90C60E7B59A679FABEE
SHA-2566C2456240BAF0706D0792E31A9478C47DBC701E0B7DEB4DC5DCA2D8CCB487E2E
Key Value
MD5C9D06AB635A96876A9F3D8138554DAEA
PackageArchi586
PackageDescriptionCogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.
PackageMaintainerakien <akien>
PackageNamelibcogl20
PackageRelease3.mga8
PackageVersion1.22.8
SHA-19DC6C4CF052BB5ABF4A6B6E8F25481D0390FD758
SHA-256847C6E64396830D350797D8F8D9E5C16D590F82B271B5BDDDDBCCFC9CCBD2C91
Key Value
MD56172C81BC3A099F8792D8566AE511183
PackageArcharmv7hl
PackageDescriptionCogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.
PackageMaintainerakien <akien>
PackageNamelibcogl20
PackageRelease3.mga8
PackageVersion1.22.8
SHA-10FEC008BA7CA274FD26ECEFC13C6E0F12DF2CF79
SHA-2568373671E40CDCC5FD8D36CE63D6050CC20D9D72A15C127EB2B1EF145316CD740
Key Value
MD5A4966AAE1C03891252A52E029DA699F7
PackageArchi686
PackageDescriptionCogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.
PackageMaintainerFedora Project
PackageNamecogl
PackageRelease2.fc33
PackageVersion1.22.8
SHA-1BCE9E3A8A97C6047BC6518A29111BBBB1349AE9C
SHA-25633ED2C55D2CBA4004F9EA73EE8CB97F4E96C705236B10FB9834762923FC8D193
Key Value
MD5A5EAFE93A270936C1FFBC1E25A388300
PackageArcharmv7hl
PackageDescriptionCogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.
PackageMaintainerFedora Project
PackageNamecogl
PackageRelease2.fc33
PackageVersion1.22.8
SHA-1C4A15680E47886CB181315A2A154B319F4FF85B4
SHA-256AE9CE6CC5EE8DEF7DB990CB6262CF767C8CEFFE1B5BB14C18D6F1B50A2417DF3
Key Value
MD54A5DCA18AAE584350F28A546C50EACF1
PackageArcharmv7hl
PackageDescriptionCogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.
PackageMaintainerumeabot <umeabot>
PackageNamelibcogl20
PackageRelease4.mga9
PackageVersion1.22.8
SHA-1A43DA35F34B6D0961D69B8A0677DB4443B264676
SHA-256D36C022EF49018D1687DEA620D278013E0E0BF52877F90C8085545BBB64B3706
Key Value
MD5DA4B1631A84B3D9C45852F4BD3C74F64
PackageArchi686
PackageDescriptionCogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.
PackageMaintainerFedora Project
PackageNamecogl
PackageRelease3.fc34
PackageVersion1.22.8
SHA-1484AE2FF0C11CA19EC296794AE503EE6CB4AEB74
SHA-25617495EDCED03A2E8312AC7B4C4894A02953F830FDC05EA1712B016386FD96CFC
Key Value
MD5751E437FF96FB5319E9F6861D9F88B78
PackageArcharmv7hl
PackageDescriptionCogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.
PackageMaintainerFedora Project
PackageNamecogl
PackageRelease3.fc34
PackageVersion1.22.8
SHA-155428D02514FDBF85EC2DBADFF668E6C079D8259
SHA-256E69A6E89E744634E31C8BA54FDBD40D53EA64518A31417992FD53B30E3194DC0