Result for 2F75E5228A24B0ED7BA30E89335A8FDC24116A8C

Query result

Key Value
FileName./usr/lib/arm-linux-gnueabihf/libBox2D.so.2.3.0
FileSize166400
MD5A028E3B6A3AEF6680A5039DAE1F93A31
SHA-12F75E5228A24B0ED7BA30E89335A8FDC24116A8C
SHA-256E57E40DB211C31143CCE1A154F060852F5B302BB191320D5CF49877AE173B000
SSDEEP3072:HuYVXF74PslEhxdyTceRW6Cja4JC7vgVJPOpRT/QtC0uvqXR3RXR4i8+BvI29Mbq:HuYVV70aRT/Q80uCHR4i8+Bv+bdXDS5s
TLSHT174F39E83F6094C1AD4D2C43FCB6B07A0A2A4DDB107915F8BC5A95BA79C836FC0F675A1
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize77422
MD50C6F0C54CF85F26FEAEFBC93F4F060C8
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-4
SHA-1501922B01503F8B6CAC5BB3496BBF66EC78993C1
SHA-25677568DB21C29FED4D1FAB8E082F82AD83814A3EBE9DEC274865DDC27DCB7A8E7