Result for 2C7CA2917046C19C980039CEE0351FA1231A7FA4

Query result

Key Value
FileName./usr/lib/aarch64-linux-gnu/libassimp.so.3.3.1
FileSize6329872
MD592A3EACDEC5578480648A0AC92FA0C9D
SHA-12C7CA2917046C19C980039CEE0351FA1231A7FA4
SHA-2567F2729A19E893D4C73F146A6A30059315CED7FAEB7BF5101AA9DC8A10C03DAEA
SSDEEP49152:lC8pYMvCcecCLlxiHifubqKh0AmZOiYGUM3YUw1YMux2w0XbJ+npxaRppSA/NtAz:JqMvUcCLlxiHFvGOIUrUw19y2
TLSHT19956486DFA0CF902DD8BF63C9E8D46A365277E94A728C0A13612325CB7F39D4CA76411
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize1499874
MD597920C9F069582D7220CE4A7FC6A4B29
PackageDescription3D model import library Assimp is a library to import various well-known 3D model formats ("assets") in a uniform manner. Assimp aims at providing a full asset conversion pipeline for use in game engines / realtime rendering systems of any kind but is not limited to this audience. . The library is designed for maximum stability and flexibility. While written in C++, a pure C API exists, as well as bindings to various other languages, including Python, D and Blitzmax. Assimp loads models into a straightforward data structure for easy processing by your application. Various post processing steps (such as general optimization or computation of extra data like normal or tangent vectors) can be executed on the imported data to suit your needs. . This package provides the shared object necessary to run an application using Assimp.
PackageMaintainerIOhannes m zmölnig (Debian/GNU) <umlaeute@debian.org>
PackageNamelibassimp3v5
PackageSectionlibs
PackageVersion3.3.1~dfsg-4+b1
SHA-1FD3B778D9618498091147A8157DB5FF6B8615D3C
SHA-2561924436C9C0EF8BB869200E6A83418E3EBE0BE075729AFAD8417D68B54B260C4