Result for 2C180D7984B7A91E5BC19715FDBD3D0D23144DE0

Query result

Key Value
FileName./usr/include/Eris-1.3/Eris/Response.h
FileSize1903
MD54394E85BBDDA90416C24250671DC2129
SHA-12C180D7984B7A91E5BC19715FDBD3D0D23144DE0
SHA-256986B9A0071862F533E91BC53759A8F674EC8FC08AB80B814B0BB0601693AF2EF
SSDEEP48:VwrZQwfVsgb/oXvGkDZXvGLbkncSFUR6HvGaCBWIyk7AlVysPXu:V0ZQwBbQXJZXUbkjWYHWka06sPXu
TLSHT16C41CD048D7FA2509A2B82EB95064D02F434A6077BDEDD92BDCDC2E1FF845091F52A2B
hashlookup:parent-total67
hashlookup:trust100

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Parents (Total: 67)

The searched file hash is included in 67 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD5B21C80DB8827645B5311AC7AE70CE12A
PackageArchsparcv9
PackageDescriptionLibraries and header files for developing applications that use Eris.
PackageMaintainerFedora Project
PackageNameeris-devel
PackageRelease2.fc9
PackageVersion1.3.13
SHA-1035602D5E28C3BB38C98512CC67F17F47C0894C9
SHA-256BE454D30C62F37A45A175737956833D1B6B427609AD6CE9AF732AA091252D54B
Key Value
FileSize36414
MD563096DB301EA9327AC84F071261368E3
PackageDescriptionThe WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris.
PackageMaintainerUbuntu MOTU Developers <ubuntu-motu@lists.ubuntu.com>
PackageNameliberis-1.3-dev
PackageSectionlibdevel
PackageVersion1.3.13-2
SHA-107A4DA29AA818667BFECF4A47BC70C8F9B949494
SHA-2564499AD6532B0E434AF98D41FDB3B352FBB8680AA5318E89E3D6DCCF10C0EFC29
Key Value
FileSize36410
MD5CD410846FEAF3ED68573C128E1733C46
PackageDescriptionThe WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris.
PackageMaintainerUbuntu MOTU Developers <ubuntu-motu@lists.ubuntu.com>
PackageNameliberis-1.3-dev
PackageSectionlibdevel
PackageVersion1.3.13-1
SHA-114198767222DF65796CB438469E1C2579E60F323
SHA-256EBEBC253CAB87BB1BEAFC266724BA6DB3204B90FCA5AB1DCA01C1F96E350027D
Key Value
MD538793DEA3AE5DF5E311ACF53D33890E8
PackageArchsparc64
PackageDescriptionLibraries and header files for developing applications that use Eris.
PackageMaintainerFedora Project
PackageNameeris-devel
PackageRelease1.fc11
PackageVersion1.3.14
SHA-1161360AA00D5A9CD5395972543D1137FA7D72A4C
SHA-25677EC5BA05EBF4AFF2B85ADF0DB8334E39176592CC6EC33FAE5C7F1F03FFBEF11
Key Value
FileSize36414
MD5E0E6AAFA4C8345AFC93A4A27684F5978
PackageDescriptionThe WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris.
PackageMaintainerUbuntu MOTU Developers <ubuntu-motu@lists.ubuntu.com>
PackageNameliberis-1.3-dev
PackageSectionlibdevel
PackageVersion1.3.13-2
SHA-11E6A7411D70394793C19AAF38BC1C4F7A4FE67E4
SHA-256DB299FCD40D46A2528363F7B4DE3D795F99FB3781B8C1E46531541A177D8399F
Key Value
MD52AB5813496DDF11CE4B7F7A51BE57A60
PackageArcharmv5tel
PackageDescriptionLibraries and header files for developing applications that use Eris.
PackageMaintainerFedora Project
PackageNameeris-devel
PackageRelease1.fc11
PackageVersion1.3.14
SHA-1245CF0D67FC2C281527456496F8F1D2295C56B57
SHA-256364B507107B1DB164DF5007A98264333698A723DCC08541D33E85617796DF412
Key Value
MD54C355FFB3DC878218EC240836455EFF7
PackageArchppc
PackageDescriptionThis package provides debug information for package eris. Debug information is useful when developing applications that use this package or when debugging this package.
PackageMaintainerKoji
PackageNameeris-debuginfo
PackageRelease2.fc15
PackageVersion1.3.16
SHA-1281392FA18D814534051040A667953F30031A6D4
SHA-256FBADA4688E6945ADD9346D69A9FBFAB34FF5AD7F212F966FDE0167B7EC69EB28
Key Value
MD5A6E2C4CA1F4614A06A0D39A0FA1F3388
PackageArcharmv5tel
PackageDescriptionThis package provides debug information for package eris. Debug information is useful when developing applications that use this package or when debugging this package.
PackageMaintainerFedora Project
PackageNameeris-debuginfo
PackageRelease1.fc11
PackageVersion1.3.14
SHA-128838E353C073B7C6A19EA1ED593827340881500
SHA-2566C34D66B86C515EDE6633BAD86FA13A85010575689C009D0E8D78E0A7513C6E6
Key Value
FileSize36416
MD5DDB994167DE30E76282B05761F67F787
PackageDescriptionThe WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris.
PackageMaintainerUbuntu MOTU Developers <ubuntu-motu@lists.ubuntu.com>
PackageNameliberis-1.3-dev
PackageSectionlibdevel
PackageVersion1.3.13-1
SHA-12A64DCDDA3C43B3641B83B1D7125D373B7509D50
SHA-2568E43BB6357C97D485AE940CB06A8EEF9A8CB9AA9EBBFA891D4A5E348A6DE32D8
Key Value
FileSize36402
MD5724282E30883E0484B43D0A0B360085C
PackageDescriptionThe WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris.
PackageMaintainerUbuntu MOTU Developers <ubuntu-motu@lists.ubuntu.com>
PackageNameliberis-1.3-dev
PackageSectionlibdevel
PackageVersion1.3.13-1
SHA-12BCA282F70883AE412526BC20F24B6D42C2CC42F
SHA-25661FFE0F8C2957FA55305CE911EA243D995134F45A16F5B11D23862E898D10980