Result for 2B4184DE3F0FAC60272A0D414E320E896538D147

Query result

Key Value
FileName./usr/share/doc/libbox2d2.3.0/copyright
FileSize1883
MD56BE41D92C0585756DB54EF56B2867731
SHA-12B4184DE3F0FAC60272A0D414E320E896538D147
SHA-256E9A3E67B7CCA159AF5E37258EE1CDCF48E3D0BEA44E7BFDEEA1265D30751D9A1
SSDEEP48:86GEnrPAxpnx3r9sWSi3B1hebND6iMTp4JhFvg:8LoPAxpFr6N4HOFI
TLSHT1C941970E3BDC837232E206E57D96C8497313BA74B25F87D9B09C40983FAB15911749B9
hashlookup:parent-total32
hashlookup:trust100

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Parents (Total: 32)

The searched file hash is included in 32 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize76458
MD56F7DF1C49DC901C96123C3FCDD68A1E5
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-1
SHA-10708735EC9F8F856C192C60B7EC096827CADF407
SHA-256DF820E6AF4705A94DADCDA905EE98252890B9570154A66A2A9D8AF877DB8962C
Key Value
FileSize648344
MD5273F7749789A9CFD54B3293BD38185D3
PackageDescription2D physics engine - documentation 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. . This package contains the API documentation and the manual.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-doc
PackageSectiondoc
PackageVersion2.3.1+ds-1
SHA-1097890ED9E4F84F27DCD12C3B61A71AEC96E7D33
SHA-2568CB05C922ADC7E2027901E996B2C3A7772AB6B5F34B20E8765DE45E69844145E
Key Value
FileSize151130
MD5D92790C4324427DDFDE5822C9D2A7410
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-1
SHA-11547BF53BFEDD461C4F9CBF34C007791DD89C372
SHA-256CCFD3817F8CE1A493672A239BA4DC1D41F95CBB60A717605259C5CA0F2662AE6
Key Value
FileSize75512
MD535BFE27532B9EC0732629DAAA9192CCF
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-1
SHA-11DB172C8E815C91CCDB4303F71F3FB5669621678
SHA-2564B6B6FF61FB70E44F84EFAA842FF6EDE07B218288ECE61FD8004370CC4F55D5E
Key Value
FileSize451086
MD50F7253244CF4AC64FAEFE4F1A3BD2036
PackageDescription2D physics engine - debugging symbols 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the debugging symbols.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0-dbg
PackageSectiondebug
PackageVersion2.3.1+ds-1
SHA-1256AB2671C38D13F309D9D92C652F1DEDECC079A
SHA-2569CD6F247401DFD21D3DAE399FEE2E6D6DA928DFD5F00ECF3B77E38EBEA3BE7FD
Key Value
FileSize91388
MD56E054E4F044ECBB3005ED5E773CE0FB5
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-1
SHA-125BE976B1A15C2814CC602C43F9C6F77E368A913
SHA-256D3701AF9D982731CE32F57E99D0C08A32B1897068237D7034B3BB67D5AACD185
Key Value
FileSize416962
MD5A18E92BE56E406B22D26E931080083E4
PackageDescription2D physics engine - debugging symbols 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the debugging symbols.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibbox2d2.3.0-dbg
PackageSectiondebug
PackageVersion2.3.1+ds-1
SHA-130B29E04D2890C8FB3980176DD86F61547C487FB
SHA-2567E845DBA4B0747FC5E653C2E71BC9DCE71E8BEEBD4F80D74A750137F6419903C
Key Value
FileSize647994
MD5871D7856208C1F417509B83B4D646683
PackageDescription2D physics engine - documentation 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. . This package contains the API documentation and the manual.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibbox2d-doc
PackageSectiondoc
PackageVersion2.3.1+ds-1
SHA-139D0CC655482D1C33BC88D9923593E54375C3BB1
SHA-256D3EAF5F7DDD1B45125AED1E78EBB00C505DAEA075AB8158C41AAD6AD20296D56
Key Value
FileSize128004
MD5F92B1784F0991BEFDBBC0811EC3FE73C
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-1
SHA-13F27AB244502BD9B599E610174168210B2AC5707
SHA-2560B87C7AAB6B46413780D64C1099989AB1122804268D10CE04256C79A264B4C7F
Key Value
FileSize85774
MD542EC26D239CEC924606E1A7B5B7580B8
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-1
SHA-13FEB1E4D4681E783ECE12838B022AD4E330B95DC
SHA-256C42A5A900AF3585EBBF3392468F5C70C417E7756AADF9E16C003B15D5FA66024