Result for 28B9F430C67B9775A6C44D1C2207292C2EE70E23

Query result

Key Value
FileName./usr/share/games/openmw/resources/version
FileSize9
MD56749CE7AD7A923D8641891E4D729E401
SHA-128B9F430C67B9775A6C44D1C2207292C2EE70E23
SHA-25622C8BB6F9131298289E2C6CDC88E95F83ABC63AE16B2657BFE716E4E0683BF54
SSDEEP3:ov:y
TLSH
tar:gnamebin
tar:unameroot
hashlookup:parent-total4
hashlookup:trust70

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Parents (Total: 4)

The searched file hash is included in 4 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD57E1D98720F4C4B071F9ADBDC120709FE
PackageArchx86_64
PackageDescriptionOpenMW is a new and modern engine based on the one that runs the 2002 open-world RPG Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS and OpenMW are written from scratch and aren’t made to support any third party programs the original Morrowind engine uses to improve its functionality. To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine: * Be a full-featured reimplementation of the Morrowind engine. * Run natively on Windows, Linux and MacOS X. * Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don’t use external programs). * Allow much greater modability: change game rules, create new spell effects, etc. through scripting. * Fix system design bugs, like save-game “doubling” problem. * Improve the interface and journal system. * Improved graphics by taking advantage of more modern hardware. * Support to improve game mechanics, physics, combat and AI. * (Possibly) Support to implement multiplayer * (Possibly) Support to run on mobile devices. NOTE(!!!): Playing Morrowind with this engine STILL REQUIRES one to own the Morrowind data files. OpenCS will support the editing of all OpenMW features. We aim for the editor to stay fully up-to-date with the corresponding OpenMW version, allowing the user to edit any newly implemented features. Post v1.0 features are going to be the use of OpenCS as a debugging tool for OpenMW content and the support for editor plugins. These are files that add to the editor code, improving its functionality to allow it to have some nice extras. The OpenCS is not based on the editing tool which came with the original Morrowind game, it is a program made by modders for modders. Important properties of the OpenCS are: * non-blocking * multi-threaded * multi-document support * multi-view support * high scalability * customisable GUI
PackageMaintainerhttps://bugs.opensuse.org
PackageNameopenmw
PackageReleaselp151.2.5
PackageVersion0.43.0
SHA-10C8F8CFF93D5EBBFBD9DFC052BEC9BF2095DA440
SHA-25625C45EFFB835D15684EE87B74263B0FB60AA2228D77F04F4C5D5DC9824211BF4
Key Value
MD522FEC56494EA0A1BAD21525BD26E98A8
PackageArchx86_64
PackageDescriptionOpenMW is a new and modern engine based on the one that runs the 2002 open-world RPG Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS and OpenMW are written from scratch and aren’t made to support any third party programs the original Morrowind engine uses to improve its functionality. To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine: * Be a full-featured reimplementation of the Morrowind engine. * Run natively on Windows, Linux and MacOS X. * Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don’t use external programs). * Allow much greater modability: change game rules, create new spell effects, etc. through scripting. * Fix system design bugs, like save-game “doubling” problem. * Improve the interface and journal system. * Improved graphics by taking advantage of more modern hardware. * Support to improve game mechanics, physics, combat and AI. * (Possibly) Support to implement multiplayer * (Possibly) Support to run on mobile devices. NOTE(!!!): Playing Morrowind with this engine STILL REQUIRES one to own the Morrowind data files. OpenCS will support the editing of all OpenMW features. We aim for the editor to stay fully up-to-date with the corresponding OpenMW version, allowing the user to edit any newly implemented features. Post v1.0 features are going to be the use of OpenCS as a debugging tool for OpenMW content and the support for editor plugins. These are files that add to the editor code, improving its functionality to allow it to have some nice extras. The OpenCS is not based on the editing tool which came with the original Morrowind game, it is a program made by modders for modders. Important properties of the OpenCS are: * non-blocking * multi-threaded * multi-document support * multi-view support * high scalability * customisable GUI
PackageMaintainerhttps://bugs.opensuse.org
PackageNameopenmw
PackageReleaselp150.1.3
PackageVersion0.43.0
SHA-1E5358B88B0A0D842B410EC8191CD42BF96CF0ACC
SHA-25622D84D37B6A0CEC1A01FA32E9A3F6D9F3B126CB91868864828D0A5EE51830B4B
Key Value
FileSize133524
MD5BED2276E107569849A2308B7DE598577
PackageDescriptionResources for the OpenMW engine All the shaders, models, mygui xml files and extra assets necessary for running OpenMW. . Without this, OpenMW will complain about running Morrowind.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameopenmw-data
PackageSectioncontrib/games
PackageVersion0.43.0-3.1~build1
SHA-1195BA542403E80B223DA38D6C81A27D4A1AB0D5F
SHA-256488DE15D7AE53B9D4E972B75D2F4FD6678F52A3261139E0C82F5CEA92BBB4888
Key Value
FileNamehttps://ftp.lysator.liu.se/pub/OpenBSD/6.3/packages//amd64//openmw-0.43.0p0.tgz
MD5DC6C30F68909C7797ED3FBED4BFB949D
SHA-178C8BFF6099629B02D30B82F0E8D7A653C363B5B
SHA-2561135A6F7FCEFC78BFF1AE9C56268E9F1569A5BF8E36189B26EA1196A473849A5
SSDEEP196608:FMplxiYpIDU8gzTwBAU+3+2/EyUI42JFPtYRVQpEOOFD69EkqSiob6eqssNEzFXV:FMplxiQdR3+2cd2fUapEjD69hOeqseEP
TLSHT18896339EA6728469BE3D6C6B9F240427732C943E748FC1B6D75BD29D1073ECDC42488A