Result for 287EF47F1E954F05434DDBD229AABFE0FEB7FDDC

Query result

Key Value
FileName./usr/lib/girepository-1.0/Cogl-2.0.typelib
FileSize104744
MD5C95A382F3B8DB69C5C94E923130331A3
SHA-1287EF47F1E954F05434DDBD229AABFE0FEB7FDDC
SHA-256D833ECE8ABCBB15EC6F7742D09D830822F5F87FD821420BA077B6AC5401E31D9
SSDEEP1536:5JO6pw+z9/ylRNM0ssQAOViCRSiSgt/WvnnbpjH97Xy1:rTrEM0ssLjCRS+idBXk
TLSHT1A4A3A593B759C8C2C083167988D0D7C65630F1B88217AB8376C36FAF0D997A57F98B46
hashlookup:parent-total2
hashlookup:trust60

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Parents (Total: 2)

The searched file hash is included in 2 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD5970004FC46F971F7FFEAA009F7B97068
PackageArchi686
PackageDescriptionCogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.
PackageMaintainerCloudLinux Packaging Team <packager@cloudlinux.com>
PackageNamecogl
PackageRelease10.el8
PackageVersion1.22.2
SHA-1BB7FF605FE73573103B62C88CB74839916857A5C
SHA-256DBC9024CD53139C7BF260198855DE061878D55CA8C85055852D60D54FF85F08F
Key Value
MD56328B2B74566E8B6C3C6B3D1D54A6D09
PackageArchi686
PackageDescriptionCogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.
PackageMaintainerCentOS Buildsys <bugs@centos.org>
PackageNamecogl
PackageRelease10.el8
PackageVersion1.22.2
SHA-151E42966BE73FFF1B31BBAB00E396F01B17D6272
SHA-256562F2B8A0E356F1FA8FDB3942581A89D49152F9940CAD3C77E1B06E3BE14158C