Result for 2823A40619E90FD413B7AD55489A91C761C310D7

Query result

Key Value
FileName./usr/x86_64-w64-mingw32/sys-root/mingw/include/angle_gl.h
FileSize446
MD582FBA71D060E8CE62553572D1860D934
SHA-12823A40619E90FD413B7AD55489A91C761C310D7
SHA-256E34EAB6D56AFE84E6654B2E14926EF7C952E8739A24DB36EC432E7C3227EE228
SSDEEP12:Ht2HaMldMwjwD5KwUELGEUV3Qe573AAVeIArAqjAq+AqQd:Ht3MPMayzUEipme573Pvy3aUd
TLSHT1E9F02757EC5C202386550463E487502B011D7594A32914A27E05A3D670598BC74FB78F
hashlookup:parent-total2
hashlookup:trust60

Network graph view

Parents (Total: 2)

The searched file hash is included in 2 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD527DB4FE15D174101CEE32F644ECF3753
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerFedora Project
PackageNamemingw64-angleproject
PackageRelease2.git57ea533.fc34
PackageVersion3280
SHA-1874BE48EBF807C395C65AFA7FBDEEA866867E814
SHA-256CCCEC43C8529617FBD3210B04119D23E2E03385EFFF50E204A68747218F6BD81
Key Value
MD574994F838318A793321D3781898FFF27
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerFedora Project
PackageNamemingw32-angleproject
PackageRelease2.git57ea533.fc34
PackageVersion3280
SHA-166D3182AB6AE0EC5C7243F1DA6DE487374A969A2
SHA-2566C2891C38D4F3C820AD7013F0D4D1156485FB8C23A217F3F20EF68F0419F5DFE