Result for 263C365628173A5DFB8D1C7F5E38712E28FFFDD7

Query result

Key Value
FileName./usr/x86_64-w64-mingw32/sys-root/mingw/include/GLES3/gl3.h
FileSize82673
MD56DD381166B0CE70C48771640AD0AD7D8
SHA-1263C365628173A5DFB8D1C7F5E38712E28FFFDD7
SHA-2568B6A64235EE22B58CC36C0BB0870B2A1974B8C40E82F50C6BB9770C27FC4D65C
SSDEEP1536:n7AFL0KhlyWs9j5x5K3Yjn/b7Xbvz3CEus6bDR/xdAddluLhyMf:shhlyWs9j5x5LD7Xbvz3CEus6bDR/xqe
TLSHT127831012CE99101274B0E087A48E6C0754AFFEB33066A4E5B85D1ECF4B751AEC6F53E9
hashlookup:parent-total10
hashlookup:trust100

Network graph view

Parents (Total: 10)

The searched file hash is included in 10 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD548CA09617BE318BD0A380D6FE8D89B15
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerdaviddavid <daviddavid>
PackageNamemingw64-angleproject
PackageRelease0.22.git8613f49.4.mga8
PackageVersion0
SHA-1C1824F08E09D8B16C56147955799AE72EAF5112E
SHA-25668CA7ACBEFEF8D0FAC5EDCD850A77928676CEA924D4EFE071E476657A1853088
Key Value
MD574994F838318A793321D3781898FFF27
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerFedora Project
PackageNamemingw32-angleproject
PackageRelease2.git57ea533.fc34
PackageVersion3280
SHA-166D3182AB6AE0EC5C7243F1DA6DE487374A969A2
SHA-2566C2891C38D4F3C820AD7013F0D4D1156485FB8C23A217F3F20EF68F0419F5DFE
Key Value
MD598FC86ABD585A18A9CFCF864BCA0FB64
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerFedora Project
PackageNamemingw64-angleproject
PackageRelease0.28.git8613f49.fc33
PackageVersion0
SHA-1DB6A5DA8A010C33C0B94CE3AA921AAE4FFF1FDBF
SHA-2560AD2C65D66202D8982F819FF0777E39CB554CC84883F90F868D41B484E25277C
Key Value
MD51A8443297E294C4734188B9C7F935FFA
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerdaviddavid <daviddavid>
PackageNamemingw32-angleproject
PackageRelease0.22.git8613f49.1.mga7
PackageVersion0
SHA-1F33373B10CA57E4B590D3B29CA3CF47066B9A2C6
SHA-2564331ABB62E99A0B1422ED0AC53B728AB08C55C2D58B2CC3FF5FCDAEB948AC7C8
Key Value
MD58AB0893CA3727A4809DA9AD796AB242A
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerFedora Project
PackageNamemingw64-angleproject
PackageRelease0.26.git8613f49.fc32
PackageVersion0
SHA-1C58C034B7978943090333DF924ACE1F256521F1D
SHA-2561261C839CEE2630EBE0317FE708166719A326E3C8D355C5E12F5BEE01D2E0FC1
Key Value
MD5B179547C79EC1013F20C9270FAEECF27
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerFedora Project
PackageNamemingw32-angleproject
PackageRelease0.26.git8613f49.fc32
PackageVersion0
SHA-17328DEB71C6320E58A03B431F68DE2FE117DA92A
SHA-256A8443EBD1044F6A740582D8FE6B3AAA9B3F800D9CE21A3A2A8E1445734C5DF46
Key Value
MD5679FEE84916AA4293458321F681B04D8
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerdaviddavid <daviddavid>
PackageNamemingw64-angleproject
PackageRelease0.22.git8613f49.1.mga7
PackageVersion0
SHA-147663F161FB8D402E433A50D2F903367ED7986DE
SHA-2561EC05C05371DE568A369FD562E17885D0BB48201CD808F6E69DA83496737CF5B
Key Value
MD516128862D4DFB2182033F66985ADFD57
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerFedora Project
PackageNamemingw32-angleproject
PackageRelease0.28.git8613f49.fc33
PackageVersion0
SHA-1954F4B9A3966D5065ED2FB58D2E0D76353DD49E2
SHA-2563FE608B0827BB1F8A095FB62A3BA86CB2BF24EA1D658D128AFEBDCE7BCB2053D
Key Value
MD548683895E4E9F8D9438D8754ED86767B
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerdaviddavid <daviddavid>
PackageNamemingw32-angleproject
PackageRelease0.22.git8613f49.4.mga8
PackageVersion0
SHA-18DA7E21E6DAAAF49968DADC89C20AF322F19911E
SHA-256273484AE240222A68FE2331654DE7A6D53F9DD82C9BDB73DF0C736A11542DEAF
Key Value
MD527DB4FE15D174101CEE32F644ECF3753
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerFedora Project
PackageNamemingw64-angleproject
PackageRelease2.git57ea533.fc34
PackageVersion3280
SHA-1874BE48EBF807C395C65AFA7FBDEEA866867E814
SHA-256CCCEC43C8529617FBD3210B04119D23E2E03385EFFF50E204A68747218F6BD81