Key | Value |
---|---|
CRC32 | 922B4183 |
FileName | ./usr/include/Box2D/Common/b2Math.h |
FileSize | 17133 |
MD5 | 1B9FA301B6BF43A719743F34D082DCF8 |
OpSystemCode | {'MfgCode': '1006', 'OpSystemCode': '362', 'OpSystemName': 'TBD', 'OpSystemVersion': 'none'} |
ProductCode | {'ApplicationType': 'video game development', 'Language': 'Multilanguage', 'MfgCode': '81740', 'OpSystemCode': '189', 'ProductCode': '200006', 'ProductName': 'UE_4.17', 'ProductVersion': '4.17.2'} |
RDS:package_id | 182052 |
SHA-1 | 25C7BA613393F3EF58179BD62B7008DFBE3903DB |
SHA-256 | A46752D06A756E875A0D3F862FCB59FC78D2C8FE6ADE72255AAE2DEAA88EEA82 |
SSDEEP | 384:7jNOMWd4peG6GMzwfUdFP8aif3gPkp+hC1vSWpTxLwpT5LyVLrsbLiwLgKL28LbV:H4Mi4peG6GSPP8aiZEC16W9xLw95LyVo |
SpecialCode | |
TLSH | T16F72758B3A87C0B72E22F18192765941FF0E42E0FEE54DD470BE45A579C2039D7B85EA |
db | nsrl_modern_rds |
insert-timestamp | 1679426574.8971188 |
source | RDS.db |
hashlookup:parent-total | 93 |
hashlookup:trust | 100 |
The searched file hash is included in 93 parent files which include package known and seen by metalookup. A sample is included below:
Key | Value |
---|---|
FileSize | 138844 |
MD5 | EDD967BBF000F8F6A221DFB44C4AADE2 |
PackageDescription | 2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers. |
PackageMaintainer | Ubuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com> |
PackageName | libbox2d-dev |
PackageSection | libdevel |
PackageVersion | 2.3.1+ds-5 |
SHA-1 | 01F5E4F0E49C9AEEC88F48EF90B04AC612466D90 |
SHA-256 | E2434DE218778A9E2D9C6293C110F6903309E719FCEF8F1A31E54A8193CD172C |
Key | Value |
---|---|
FileSize | 140372 |
MD5 | 4AA752F41351C24D99CC62741E44E519 |
PackageDescription | 2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers. |
PackageMaintainer | Debian Games Team <pkg-games-devel@lists.alioth.debian.org> |
PackageName | libbox2d-dev |
PackageSection | libdevel |
PackageVersion | 2.3.1+ds-7 |
SHA-1 | 024F8870DFCCD80EDC35836D1425BEC30D6553F0 |
SHA-256 | 97CC6CC13D88FD31542262AD192D18E67B30A9A8A7B0CE3A55EA3C08CE142772 |
Key | Value |
---|---|
MD5 | A4B5C02DB287DDA81E2B77C4D4748797 |
PackageArch | ppc64le |
PackageDescription | This package provides debug information for package Box2D. Debug information is useful when developing applications that use this package or when debugging this package. |
PackageMaintainer | Fedora Project |
PackageName | Box2D-debuginfo |
PackageRelease | 3.fc23 |
PackageVersion | 2.3.1 |
SHA-1 | 09F8FEDCA81C3E2652D60651E72CE51602A8F554 |
SHA-256 | 4FA002A1E05754CC53A0DF44E4954D70257C5B2E1825D41D1D0D57CE1012B908 |
Key | Value |
---|---|
FileSize | 151264 |
MD5 | 84EA069F2B6ED72A0BE785981BF7E8DC |
PackageDescription | 2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers. |
PackageMaintainer | Debian Games Team <pkg-games-devel@lists.alioth.debian.org> |
PackageName | libbox2d-dev |
PackageSection | libdevel |
PackageVersion | 2.3.1+ds-7 |
SHA-1 | 0B586F09484D1C679258475BF89DC64298F75AA4 |
SHA-256 | 25BB38179962AB6331DCED3ECE8D871F72FAF0BD45AD2146174591CCE1734AA5 |
Key | Value |
---|---|
FileSize | 128172 |
MD5 | 6F5BA516F086133FFD7A960D31C26B5F |
PackageDescription | 2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers. |
PackageMaintainer | Ubuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com> |
PackageName | libbox2d-dev |
PackageSection | libdevel |
PackageVersion | 2.3.1+ds-4 |
SHA-1 | 0CF5513791DD60F1D0891AEAD169334C56435F98 |
SHA-256 | 80B256FC91C2FD59D1004F75D7EFB204F1183067527642433F81C7B2E3D62020 |
Key | Value |
---|---|
MD5 | 9DD1610A0C101C83CCF5851F4FA57442 |
PackageArch | aarch64 |
PackageDescription | Box2D is an open source C++ engine for simulating rigid bodies in 2D. Box2D is developed by Erin Catto and has the zlib license. While the zlib license does not require acknowledgement, we encourage you to give credit to Box2D in your product. These are the development files. |
PackageMaintainer | Fedora Project |
PackageName | Box2D-devel |
PackageRelease | 3.fc23 |
PackageVersion | 2.3.1 |
SHA-1 | 119D58BF5F8181C646DBB1E4A8084533D10A82E0 |
SHA-256 | 8CF49010C57F998A2664F3C5B5B268347D8F75BEB511812A098A7228022C9D79 |
Key | Value |
---|---|
FileSize | 130050 |
MD5 | B1B9DF74F6C8BD94B4BBD63BA42D9D43 |
PackageDescription | 2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers. |
PackageMaintainer | Debian Games Team <pkg-games-devel@lists.alioth.debian.org> |
PackageName | libbox2d-dev |
PackageSection | libdevel |
PackageVersion | 2.3.1+ds-4 |
SHA-1 | 11C144F9058F51E2BA7BB3B8DC59E4EB50F98740 |
SHA-256 | C949551FDEFD1DCCD3CB2EC40636A962FF931AAA41DDE08A6270A27D23407575 |
Key | Value |
---|---|
MD5 | A650D6E79976958D9F4E8A0B8141161C |
PackageArch | ppc64 |
PackageDescription | This package provides debug information for package Box2D. Debug information is useful when developing applications that use this package or when debugging this package. |
PackageMaintainer | Fedora Project |
PackageName | Box2D-debuginfo |
PackageRelease | 4.fc24 |
PackageVersion | 2.3.1 |
SHA-1 | 12D19E42E2177617D3444CBE384F6495451A5BCF |
SHA-256 | 93A98D3FBE24CC199E290F9381894D0E21D5EA6496AC80FF6808D3A27F8622BD |
Key | Value |
---|---|
FileSize | 131064 |
MD5 | D1812B0D573F7A7171F11CB44D8AB59E |
PackageDescription | 2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers. |
PackageMaintainer | Debian Games Team <pkg-games-devel@lists.alioth.debian.org> |
PackageName | libbox2d-dev |
PackageSection | libdevel |
PackageVersion | 2.3.1+ds-5 |
SHA-1 | 150C989996078E70B7C566C8DD8335EEFCA79A68 |
SHA-256 | 835E250AFCD68B6FA07EE4606A5BA9B32C699A3A5C48DC6AFF6BC33AB0BF240B |
Key | Value |
---|---|
FileSize | 151130 |
MD5 | D92790C4324427DDFDE5822C9D2A7410 |
PackageDescription | 2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers. |
PackageMaintainer | Ubuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com> |
PackageName | libbox2d-dev |
PackageSection | libdevel |
PackageVersion | 2.3.1+ds-1 |
SHA-1 | 1547BF53BFEDD461C4F9CBF34C007791DD89C372 |
SHA-256 | CCFD3817F8CE1A493672A239BA4DC1D41F95CBB60A717605259C5CA0F2662AE6 |