Key | Value |
---|---|
FileName | ./usr/include/ode/version.h |
FileSize | 85 |
MD5 | 8A9994B86044D35C1AAE5D0A9FD2C60C |
SHA-1 | 258092C9266D88C20354C14D1930165721727822 |
SHA-256 | EFA6E8E3E5201D20EA63DE2E131E5E22D632E6193277934EFD6DBE987D36589A |
SSDEEP | 3:YbLrtvjbAuRLrtv37xGLrF1WHLBs:ydjbAutd31kF1WrBs |
TLSH | T162A00133B986619012242AD3449830E4714B8EEF6B4548CCE5097C0E5A658A00BECB9C |
hashlookup:parent-total | 15 |
hashlookup:trust | 100 |
The searched file hash is included in 15 parent files which include package known and seen by metalookup. A sample is included below:
Key | Value |
---|---|
FileSize | 526556 |
MD5 | A575B75302C6C5D5EF672C964F78E256 |
PackageDescription | Open Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision. |
PackageMaintainer | Debian Games Team <pkg-games-devel@lists.alioth.debian.org> |
PackageName | libode-dev |
PackageSection | libdevel |
PackageVersion | 2:0.16-3 |
SHA-1 | 51D873F13EBE547F3F06BAEE9E037327E7878F0F |
SHA-256 | 2312F618B63F2F8410D2330E37BDB63BFDF5A1D123CAA2712E7240AFB37CC8A1 |
Key | Value |
---|---|
MD5 | 63704EA93F5693E800004007E656C27A |
PackageArch | x86_64 |
PackageDescription | The Open Dynamics Engine (ODE) is a free software library for the simulation of Rigid Body Dynamics. It is has been primarily written by Russell Smith. ODE builds under a variety of different Windows and Unix platforms. ODE is useful for simulating things like vehicles, objects in virtual reality environments, and virtual creatures. |
PackageMaintainer | daviddavid <daviddavid> |
PackageName | lib64ode-devel |
PackageRelease | 1.mga7 |
PackageVersion | 0.16 |
SHA-1 | 78982535FAB5D52EF5346639AF9020D6CC95017B |
SHA-256 | 7F25D80A50A2F8B2AA809CDDF06B0E9A6D527F4FB0DEF033501496717313E6BE |
Key | Value |
---|---|
FileSize | 497840 |
MD5 | C1F9AB48DCDCEEAF78E091B5CAEE1979 |
PackageDescription | Open Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision. |
PackageMaintainer | Debian Games Team <pkg-games-devel@lists.alioth.debian.org> |
PackageName | libode-dev |
PackageSection | libdevel |
PackageVersion | 2:0.16-3 |
SHA-1 | C136AAA6911A1B868FACF65575B273FC08EBBA55 |
SHA-256 | BD080E3B3570144A83B02EDD348F5C138171CB0A344D7F50F6530077AC4680F2 |
Key | Value |
---|---|
FileSize | 469912 |
MD5 | 3B5A510E13797FD64B300C70173385E6 |
PackageDescription | Open Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision. |
PackageMaintainer | Ubuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com> |
PackageName | libode-dev |
PackageSection | libdevel |
PackageVersion | 2:0.16-3build1 |
SHA-1 | 812A541E424E362131227260643ED0B819E2B90B |
SHA-256 | 7ED8411C833B106E805EBC188C3C4B689DCFA9DA48C8E1B89A40AD150B0A2C37 |
Key | Value |
---|---|
FileSize | 491532 |
MD5 | 03D7B959982CE3301F84D34C6E2FD5A5 |
PackageDescription | Open Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision. |
PackageMaintainer | Debian Games Team <pkg-games-devel@lists.alioth.debian.org> |
PackageName | libode-dev |
PackageSection | libdevel |
PackageVersion | 2:0.16-3 |
SHA-1 | 7FD28CB033E4ACA56A916B2C5483D6834E6E8B8F |
SHA-256 | E4AB9ED8BA3B964D1AB1E78F88D8D562D5E52BF4C6EACAC397DF88F64967547B |
Key | Value |
---|---|
FileSize | 540568 |
MD5 | C512B733EFFF4EC9B7C87A112A34AF6B |
PackageDescription | Open Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision. |
PackageMaintainer | Debian Games Team <pkg-games-devel@lists.alioth.debian.org> |
PackageName | libode-dev |
PackageSection | libdevel |
PackageVersion | 2:0.16-3 |
SHA-1 | 6A9E64FFDA027A554FC4135F015D9B161BD4D54E |
SHA-256 | 7D4FB434C2C5B1A5DC1E798446B9AD65C3A339097F8EB214A388E3A4D5966A4A |
Key | Value |
---|---|
MD5 | 9DF607402FDA6547B5923A5344AF9333 |
PackageArch | i586 |
PackageDescription | The Open Dynamics Engine (ODE) is a free software library for the simulation of Rigid Body Dynamics. It is has been primarily written by Russell Smith. ODE builds under a variety of different Windows and Unix platforms. ODE is useful for simulating things like vehicles, objects in virtual reality environments, and virtual creatures. |
PackageMaintainer | daviddavid <daviddavid> |
PackageName | libode-devel |
PackageRelease | 1.mga7 |
PackageVersion | 0.16 |
SHA-1 | A273E2501CEDE72CBBFAECA171DB3CB9E471475C |
SHA-256 | 320D604550DC6D0DE513C68B51AA693D8D953992300B28A731179EFC89A5514C |
Key | Value |
---|---|
FileSize | 459820 |
MD5 | 5AF99B71431AD8C57388320280D46486 |
PackageDescription | Open Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision. |
PackageMaintainer | Debian Games Team <pkg-games-devel@lists.alioth.debian.org> |
PackageName | libode-dev |
PackageSection | libdevel |
PackageVersion | 2:0.16-3 |
SHA-1 | 37EF0A9508AEFD1AA17FCA2FDBAF5F7F468D1F52 |
SHA-256 | 3460041E7AA6D22D5E2DECC3A738122D22096BB9EA4F8A050D88339406EF0B8C |
Key | Value |
---|---|
FileSize | 447364 |
MD5 | 27C03EB4738648A6793FC709BB01F11B |
PackageDescription | Open Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision. |
PackageMaintainer | Debian Games Team <pkg-games-devel@lists.alioth.debian.org> |
PackageName | libode-dev |
PackageSection | libdevel |
PackageVersion | 2:0.16-3 |
SHA-1 | C45FA359C01F9C274520324F0D6A52573CAD34B6 |
SHA-256 | 95A12339537FE2C0C2447E75404B9C1DAE94624577C00337CAE422E07F71A81B |
Key | Value |
---|---|
FileSize | 543996 |
MD5 | 34B4B1B5D0C1F6984A1F160DF16D0263 |
PackageDescription | Open Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision. |
PackageMaintainer | Debian Games Team <pkg-games-devel@lists.alioth.debian.org> |
PackageName | libode-dev |
PackageSection | libdevel |
PackageVersion | 2:0.16-3 |
SHA-1 | C82A5FEBB06120DDBFE94892DD36E879DE102CCF |
SHA-256 | F8ED8808E9F53378F52074DEA1C67B1399E7D91DFD024C85233EB2C9599CE4DC |
Key | Value |
---|---|
MD5 | 31B83F682C3EF86DF1A63210ACC5EE9E |
PackageArch | armv7hl |
PackageDescription | The Open Dynamics Engine (ODE) is a free software library for the simulation of Rigid Body Dynamics. It is has been primarily written by Russell Smith. ODE builds under a variety of different Windows and Unix platforms. ODE is useful for simulating things like vehicles, objects in virtual reality environments, and virtual creatures. |
PackageMaintainer | daviddavid <daviddavid> |
PackageName | libode-devel |
PackageRelease | 1.mga7 |
PackageVersion | 0.16 |
SHA-1 | 5A267F0D1F32703A42D72086B1121E543A6341AA |
SHA-256 | 9F88094B45EF7AEA1F5606A3BB5DAAF2ADD929A9A2003C47B41A49DC3AF80F8B |
Key | Value |
---|---|
MD5 | E087427310CF4672F02A53E4F15E91EF |
PackageArch | aarch64 |
PackageDescription | The Open Dynamics Engine (ODE) is a free software library for the simulation of Rigid Body Dynamics. It is has been primarily written by Russell Smith. ODE builds under a variety of different Windows and Unix platforms. ODE is useful for simulating things like vehicles, objects in virtual reality environments, and virtual creatures. |
PackageMaintainer | daviddavid <daviddavid> |
PackageName | lib64ode-devel |
PackageRelease | 1.mga7 |
PackageVersion | 0.16 |
SHA-1 | 32CCF17E4E8C378D6FACF1FB37FF9B1677D53D92 |
SHA-256 | 7E410143A99B9B3A780A0FB72560E9415131A24808AF517EA282FE386ADC6C57 |
Key | Value |
---|---|
FileSize | 499396 |
MD5 | 1C0C7DDFB37144F18597D8A9ECC91BCA |
PackageDescription | Open Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision. |
PackageMaintainer | Debian Games Team <pkg-games-devel@lists.alioth.debian.org> |
PackageName | libode-dev |
PackageSection | libdevel |
PackageVersion | 2:0.16-3 |
SHA-1 | 90B2AED48ED00E7129A7AB65249509D52AC899AA |
SHA-256 | 2ABEF0E587828D6DA2CB193E0C2F56D357BDC3B5E770520C424975B3CB159ED4 |
Key | Value |
---|---|
FileSize | 531544 |
MD5 | 4EF3E7331EE3E6A55D1D817A18ADB264 |
PackageDescription | Open Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision. |
PackageMaintainer | Debian Games Team <pkg-games-devel@lists.alioth.debian.org> |
PackageName | libode-dev |
PackageSection | libdevel |
PackageVersion | 2:0.16-3 |
SHA-1 | E3B05EA87865740CC16CB5C3619DC6F36F796C69 |
SHA-256 | DAEBBB8FA8ED5730A11F593C4484DF5F6AD61009C2631523373D7162231FB273 |
Key | Value |
---|---|
FileSize | 442312 |
MD5 | 61EA7B7513813A79F0AC092E5F7E10AD |
PackageDescription | Open Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision. |
PackageMaintainer | Debian Games Team <pkg-games-devel@lists.alioth.debian.org> |
PackageName | libode-dev |
PackageSection | libdevel |
PackageVersion | 2:0.16-3 |
SHA-1 | A544D10638BB0BBA486F940B07F43FD1759D8144 |
SHA-256 | CB58D2F4B9F473D890E7FF39669029C70C6D1FF9DE0EBDA3E8FAA77A1A71BDB2 |