Result for 258092C9266D88C20354C14D1930165721727822

Query result

Key Value
FileName./usr/include/ode/version.h
FileSize85
MD58A9994B86044D35C1AAE5D0A9FD2C60C
SHA-1258092C9266D88C20354C14D1930165721727822
SHA-256EFA6E8E3E5201D20EA63DE2E131E5E22D632E6193277934EFD6DBE987D36589A
SSDEEP3:YbLrtvjbAuRLrtv37xGLrF1WHLBs:ydjbAutd31kF1WrBs
TLSHT162A00133B986619012242AD3449830E4714B8EEF6B4548CCE5097C0E5A658A00BECB9C
hashlookup:parent-total15
hashlookup:trust100

Network graph view

Parents (Total: 15)

The searched file hash is included in 15 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize526556
MD5A575B75302C6C5D5EF672C964F78E256
PackageDescriptionOpen Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibode-dev
PackageSectionlibdevel
PackageVersion2:0.16-3
SHA-151D873F13EBE547F3F06BAEE9E037327E7878F0F
SHA-2562312F618B63F2F8410D2330E37BDB63BFDF5A1D123CAA2712E7240AFB37CC8A1
Key Value
MD563704EA93F5693E800004007E656C27A
PackageArchx86_64
PackageDescriptionThe Open Dynamics Engine (ODE) is a free software library for the simulation of Rigid Body Dynamics. It is has been primarily written by Russell Smith. ODE builds under a variety of different Windows and Unix platforms. ODE is useful for simulating things like vehicles, objects in virtual reality environments, and virtual creatures.
PackageMaintainerdaviddavid <daviddavid>
PackageNamelib64ode-devel
PackageRelease1.mga7
PackageVersion0.16
SHA-178982535FAB5D52EF5346639AF9020D6CC95017B
SHA-2567F25D80A50A2F8B2AA809CDDF06B0E9A6D527F4FB0DEF033501496717313E6BE
Key Value
FileSize497840
MD5C1F9AB48DCDCEEAF78E091B5CAEE1979
PackageDescriptionOpen Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibode-dev
PackageSectionlibdevel
PackageVersion2:0.16-3
SHA-1C136AAA6911A1B868FACF65575B273FC08EBBA55
SHA-256BD080E3B3570144A83B02EDD348F5C138171CB0A344D7F50F6530077AC4680F2
Key Value
FileSize469912
MD53B5A510E13797FD64B300C70173385E6
PackageDescriptionOpen Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibode-dev
PackageSectionlibdevel
PackageVersion2:0.16-3build1
SHA-1812A541E424E362131227260643ED0B819E2B90B
SHA-2567ED8411C833B106E805EBC188C3C4B689DCFA9DA48C8E1B89A40AD150B0A2C37
Key Value
FileSize491532
MD503D7B959982CE3301F84D34C6E2FD5A5
PackageDescriptionOpen Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibode-dev
PackageSectionlibdevel
PackageVersion2:0.16-3
SHA-17FD28CB033E4ACA56A916B2C5483D6834E6E8B8F
SHA-256E4AB9ED8BA3B964D1AB1E78F88D8D562D5E52BF4C6EACAC397DF88F64967547B
Key Value
FileSize540568
MD5C512B733EFFF4EC9B7C87A112A34AF6B
PackageDescriptionOpen Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibode-dev
PackageSectionlibdevel
PackageVersion2:0.16-3
SHA-16A9E64FFDA027A554FC4135F015D9B161BD4D54E
SHA-2567D4FB434C2C5B1A5DC1E798446B9AD65C3A339097F8EB214A388E3A4D5966A4A
Key Value
MD59DF607402FDA6547B5923A5344AF9333
PackageArchi586
PackageDescriptionThe Open Dynamics Engine (ODE) is a free software library for the simulation of Rigid Body Dynamics. It is has been primarily written by Russell Smith. ODE builds under a variety of different Windows and Unix platforms. ODE is useful for simulating things like vehicles, objects in virtual reality environments, and virtual creatures.
PackageMaintainerdaviddavid <daviddavid>
PackageNamelibode-devel
PackageRelease1.mga7
PackageVersion0.16
SHA-1A273E2501CEDE72CBBFAECA171DB3CB9E471475C
SHA-256320D604550DC6D0DE513C68B51AA693D8D953992300B28A731179EFC89A5514C
Key Value
FileSize459820
MD55AF99B71431AD8C57388320280D46486
PackageDescriptionOpen Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibode-dev
PackageSectionlibdevel
PackageVersion2:0.16-3
SHA-137EF0A9508AEFD1AA17FCA2FDBAF5F7F468D1F52
SHA-2563460041E7AA6D22D5E2DECC3A738122D22096BB9EA4F8A050D88339406EF0B8C
Key Value
FileSize447364
MD527C03EB4738648A6793FC709BB01F11B
PackageDescriptionOpen Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibode-dev
PackageSectionlibdevel
PackageVersion2:0.16-3
SHA-1C45FA359C01F9C274520324F0D6A52573CAD34B6
SHA-25695A12339537FE2C0C2447E75404B9C1DAE94624577C00337CAE422E07F71A81B
Key Value
FileSize543996
MD534B4B1B5D0C1F6984A1F160DF16D0263
PackageDescriptionOpen Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibode-dev
PackageSectionlibdevel
PackageVersion2:0.16-3
SHA-1C82A5FEBB06120DDBFE94892DD36E879DE102CCF
SHA-256F8ED8808E9F53378F52074DEA1C67B1399E7D91DFD024C85233EB2C9599CE4DC
Key Value
MD531B83F682C3EF86DF1A63210ACC5EE9E
PackageArcharmv7hl
PackageDescriptionThe Open Dynamics Engine (ODE) is a free software library for the simulation of Rigid Body Dynamics. It is has been primarily written by Russell Smith. ODE builds under a variety of different Windows and Unix platforms. ODE is useful for simulating things like vehicles, objects in virtual reality environments, and virtual creatures.
PackageMaintainerdaviddavid <daviddavid>
PackageNamelibode-devel
PackageRelease1.mga7
PackageVersion0.16
SHA-15A267F0D1F32703A42D72086B1121E543A6341AA
SHA-2569F88094B45EF7AEA1F5606A3BB5DAAF2ADD929A9A2003C47B41A49DC3AF80F8B
Key Value
MD5E087427310CF4672F02A53E4F15E91EF
PackageArchaarch64
PackageDescriptionThe Open Dynamics Engine (ODE) is a free software library for the simulation of Rigid Body Dynamics. It is has been primarily written by Russell Smith. ODE builds under a variety of different Windows and Unix platforms. ODE is useful for simulating things like vehicles, objects in virtual reality environments, and virtual creatures.
PackageMaintainerdaviddavid <daviddavid>
PackageNamelib64ode-devel
PackageRelease1.mga7
PackageVersion0.16
SHA-132CCF17E4E8C378D6FACF1FB37FF9B1677D53D92
SHA-2567E410143A99B9B3A780A0FB72560E9415131A24808AF517EA282FE386ADC6C57
Key Value
FileSize499396
MD51C0C7DDFB37144F18597D8A9ECC91BCA
PackageDescriptionOpen Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibode-dev
PackageSectionlibdevel
PackageVersion2:0.16-3
SHA-190B2AED48ED00E7129A7AB65249509D52AC899AA
SHA-2562ABEF0E587828D6DA2CB193E0C2F56D357BDC3B5E770520C424975B3CB159ED4
Key Value
FileSize531544
MD54EF3E7331EE3E6A55D1D817A18ADB264
PackageDescriptionOpen Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibode-dev
PackageSectionlibdevel
PackageVersion2:0.16-3
SHA-1E3B05EA87865740CC16CB5C3619DC6F36F796C69
SHA-256DAEBBB8FA8ED5730A11F593C4484DF5F6AD61009C2631523373D7162231FB273
Key Value
FileSize442312
MD561EA7B7513813A79F0AC092E5F7E10AD
PackageDescriptionOpen Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibode-dev
PackageSectionlibdevel
PackageVersion2:0.16-3
SHA-1A544D10638BB0BBA486F940B07F43FD1759D8144
SHA-256CB58D2F4B9F473D890E7FF39669029C70C6D1FF9DE0EBDA3E8FAA77A1A71BDB2