Result for 233E1A620C54CB03403F334A3A86102CF63A15EB

Query result

Key Value
CRC3267DDA8D7
FileName./usr/include/Box2D/Dynamics/Joints/b2RopeJoint.h
FileSize3537
MD5BBA3A54FDA9BF3A0668BA443E40F9DAD
OpSystemCode{'MfgCode': '1006', 'OpSystemCode': '362', 'OpSystemName': 'TBD', 'OpSystemVersion': 'none'}
ProductCode{'ApplicationType': 'video game development', 'Language': 'Multilanguage', 'MfgCode': '81740', 'OpSystemCode': '189', 'ProductCode': '200006', 'ProductName': 'UE_4.17', 'ProductVersion': '4.17.2'}
RDS:package_id182052
SHA-1233E1A620C54CB03403F334A3A86102CF63A15EB
SHA-2565F617F26C6C19A7D9DDC25BF277801D977DCABDA46B549373E9A2183F9227611
SSDEEP48:46kuebkGt6OptvMoIn7uugnPHdnYnfmlK/Hn2jPjdNGZbBrDtKcLtbKXyx:L9P7oHmffUNaDtKcLtbb
SpecialCode
TLSHT16D712296236E47E248F253D41C3A4751F613ADE4F6CD73D130FF80A82192A589ABD0DE
dbnsrl_modern_rds
insert-timestamp1679426574.8295417
sourceRDS.db
hashlookup:parent-total143
hashlookup:trust100

Network graph view

Parents (Total: 143)

The searched file hash is included in 143 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize138844
MD5EDD967BBF000F8F6A221DFB44C4AADE2
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-5
SHA-101F5E4F0E49C9AEEC88F48EF90B04AC612466D90
SHA-256E2434DE218778A9E2D9C6293C110F6903309E719FCEF8F1A31E54A8193CD172C
Key Value
FileSize140372
MD54AA752F41351C24D99CC62741E44E519
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-7
SHA-1024F8870DFCCD80EDC35836D1425BEC30D6553F0
SHA-25697CC6CC13D88FD31542262AD192D18E67B30A9A8A7B0CE3A55EA3C08CE142772
Key Value
MD5A4B5C02DB287DDA81E2B77C4D4748797
PackageArchppc64le
PackageDescriptionThis package provides debug information for package Box2D. Debug information is useful when developing applications that use this package or when debugging this package.
PackageMaintainerFedora Project
PackageNameBox2D-debuginfo
PackageRelease3.fc23
PackageVersion2.3.1
SHA-109F8FEDCA81C3E2652D60651E72CE51602A8F554
SHA-2564FA002A1E05754CC53A0DF44E4954D70257C5B2E1825D41D1D0D57CE1012B908
Key Value
FileSize151264
MD584EA069F2B6ED72A0BE785981BF7E8DC
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-7
SHA-10B586F09484D1C679258475BF89DC64298F75AA4
SHA-25625BB38179962AB6331DCED3ECE8D871F72FAF0BD45AD2146174591CCE1734AA5
Key Value
FileSize128172
MD56F5BA516F086133FFD7A960D31C26B5F
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-4
SHA-10CF5513791DD60F1D0891AEAD169334C56435F98
SHA-25680B256FC91C2FD59D1004F75D7EFB204F1183067527642433F81C7B2E3D62020
Key Value
MD5286D5C3C539A671403AA8D0B45164027
PackageArchppc64
PackageDescriptionBox2D is an open source C++ engine for simulating rigid bodies in 2D. Box2D is developed by Erin Catto and has the zlib license. While the zlib license does not require acknowledgement, we encourage you to give credit to Box2D in your product. These are the development files.
PackageMaintainerKoji
PackageNameBox2D-devel
PackageRelease3.fc18
PackageVersion2.2.1
SHA-1101F161855A934CC346A4C0D0A1D78A7590CF963
SHA-256B5B1978C301FB630BEAC21E1CBE6329649553281C41D06FDD8B90999017590F3
Key Value
MD59DD1610A0C101C83CCF5851F4FA57442
PackageArchaarch64
PackageDescriptionBox2D is an open source C++ engine for simulating rigid bodies in 2D. Box2D is developed by Erin Catto and has the zlib license. While the zlib license does not require acknowledgement, we encourage you to give credit to Box2D in your product. These are the development files.
PackageMaintainerFedora Project
PackageNameBox2D-devel
PackageRelease3.fc23
PackageVersion2.3.1
SHA-1119D58BF5F8181C646DBB1E4A8084533D10A82E0
SHA-2568CF49010C57F998A2664F3C5B5B268347D8F75BEB511812A098A7228022C9D79
Key Value
FileSize130050
MD5B1B9DF74F6C8BD94B4BBD63BA42D9D43
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-4
SHA-111C144F9058F51E2BA7BB3B8DC59E4EB50F98740
SHA-256C949551FDEFD1DCCD3CB2EC40636A962FF931AAA41DDE08A6270A27D23407575
Key Value
MD5CF65A89D8B3CB7FFDAF448A1046ACAB0
PackageArcharmv7hl
PackageDescriptionBox2D is an open source C++ engine for simulating rigid bodies in 2D. Box2D is developed by Erin Catto and has the zlib license. While the zlib license does not require acknowledgement, we encourage you to give credit to Box2D in your product. These are the development files.
PackageMaintainerFedora Project
PackageNameBox2D-devel
PackageRelease3.fc18
PackageVersion2.2.1
SHA-111F60F28FDF4B5A809D420C0BBEF79C39219910F
SHA-256EEA102BD02182EA128CD0822126B929CBBE184A868EA0DC12AAF8C57D5EC781E
Key Value
MD5A650D6E79976958D9F4E8A0B8141161C
PackageArchppc64
PackageDescriptionThis package provides debug information for package Box2D. Debug information is useful when developing applications that use this package or when debugging this package.
PackageMaintainerFedora Project
PackageNameBox2D-debuginfo
PackageRelease4.fc24
PackageVersion2.3.1
SHA-112D19E42E2177617D3444CBE384F6495451A5BCF
SHA-25693A98D3FBE24CC199E290F9381894D0E21D5EA6496AC80FF6808D3A27F8622BD