Key | Value |
---|---|
FileName | ./usr/bin/ode-config |
FileSize | 912 |
MD5 | 995BAE4BEFEA8FA9570BC249879562B9 |
SHA-1 | 211445F57996B10356FE543656F913FFC1EAEAAC |
SHA-256 | B352623AD90DD91131F9A3B60A072DA5818ED0B54A7DF4E7F4BCE4525C63F852 |
SSDEEP | 24:bLZ+LMJ1MMK16bY5wLjV4Vh4r+30l55yyQds:Y21MMK1iYujV2v30l55yJy |
TLSH | T15011C232305E4678014D917E2BD321526A27C20B3175B929F6EFA3224F127A931F5783 |
hashlookup:parent-total | 1 |
hashlookup:trust | 55 |
The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:
Key | Value |
---|---|
FileSize | 459820 |
MD5 | 5AF99B71431AD8C57388320280D46486 |
PackageDescription | Open Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision. |
PackageMaintainer | Debian Games Team <pkg-games-devel@lists.alioth.debian.org> |
PackageName | libode-dev |
PackageSection | libdevel |
PackageVersion | 2:0.16-3 |
SHA-1 | 37EF0A9508AEFD1AA17FCA2FDBAF5F7F468D1F52 |
SHA-256 | 3460041E7AA6D22D5E2DECC3A738122D22096BB9EA4F8A050D88339406EF0B8C |