Result for 208F79E80A5DF32902A84E83B8B661C990692637

Query result

Key Value
FileName./usr/include/cglm/ease.h
FileSize4767
MD569292662D1B5D9C8C3F26031D0A77F14
SHA-1208F79E80A5DF32902A84E83B8B661C990692637
SHA-256FA2ECDBE85D7F1D6D95B07DDF9668AA7178F582ED1CC925A23AB0ACE552DF9FE
SSDEEP96:KKshlPjxkAxD/QleIFaDWT0T5cjxPXhUokjdXoLD/dt4yQ+:Kt7xkAxD/Qle6a/oPRUokjdXoHdt4i
TLSHT19AA16E542AFDC4318207F8309E04608CB31F3BCD536E4767995F1A62AB4FA6610B5FD9
tar:gnameroot
tar:unameroot
hashlookup:parent-total70
hashlookup:trust100

Network graph view

Parents (Total: 70)

The searched file hash is included in 70 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize67716
MD5D04AA0983A926BA985165C1D0B5C3AA1
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * scalar and simd (sse, avx, neon...) optimizations * option to use different clipspaces e.g. Left Handed, Zero-to-One... (currrently right handed negative-one is default) * array API and struct API, you can use arrays or structs. * general purpose matrix operations (mat4, mat3) * chain matrix multiplication (square only) * general purpose vector operations (cross, dot, rotate, proj, angle...) * affine transformations * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners...) * bounding box (AABB in Frustum (culling), crop, merge...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau...) * helpers to convert cglm types to Apple's simd library to pass cglm types to Metal GL without packing them on both sides * ray intersection helpers * and others... . This package contains the development header files
PackageMaintainerLeon Marz <main@lmarz.org>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.8.8-1
SHA-105D17B73F8098A3CC3A45F59F9C744C306BC8981
SHA-2569445F5F5863F9A1CBC8CC0930A71EF68ACBA98B4BBC2ED59C214782E4DF44B85
Key Value
FileSize64284
MD5E0C4DABF114D5CFC438462D207C82071
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * array api and struct api, you can use arrays or structs. * general prupose matrix operations (mat4, vec3) * chain matrix multiplications (square only) * affine transforms * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners, ...) * bounding box (AABB in Frustum (culling), crop, merge, ...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau, ...) * and other ... . This package contains the development header files
PackageMaintainerLeon Marz <main@lmarz.org>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.8.4-1
SHA-10C872E5C908974791E113F23E04F83D2EF986DEE
SHA-256F6B1A1E9C385703AF884DAD95255E7D6ED15BF9277BDB6992D78A139B53DA09B
Key Value
MD5D72D5EC6E34DB38AF597BA8D8528DFCA
PackageArchs390x
PackageDescriptionThis package contains development files for cglm.
PackageNamecglm-devel
PackageRelease9.21
PackageVersion0.8.3
SHA-111E4D41B59079797710D012CDD7E9FAC8E99311F
SHA-25690F38E2E599915D53D24607A358237790B642AA5ED3B88F8E21D7C70CF820274
Key Value
MD5B133EEE9983CD2AD3D4D90FF653949FF
PackageArchx86_64
PackageDescriptionThis package contains development files for cglm.
PackageMaintainerhttps://bugs.opensuse.org
PackageNamecglm-devel
PackageReleasebp155.1.6
PackageVersion0.8.8
SHA-1133FB0F557FE676E515C8E6714FEE1C9FC50F07B
SHA-256A511DFC433A6BC7E388A2375D96BA401F2B08E463BDD5D71494CF34B31E68D67
Key Value
MD5A88A4C8F2651AEEA16A30BF94873DA36
PackageArchx86_64
PackageDescriptionThis package contains development files for cglm.
PackageMaintainerhttps://bugs.opensuse.org
PackageNamecglm-devel
PackageReleasebp156.1.5
PackageVersion0.8.9
SHA-11D0E04CE16E58CC00282C328DDA9C92D73301E8E
SHA-2569A9E35ED8460FB8A7D39AE78AA39882967776C267EF8964E3092A291E3298A97
Key Value
MD5A0A4C966C95045ED06955E2B6A79348A
PackageArcharmv7hl
PackageDescriptionThis package provides debug sources for package taisei. Debug sources are useful when developing applications that use this package or when debugging this package.
PackageMaintainertmb <tmb>
PackageNametaisei-debugsource
PackageRelease1.mga8
PackageVersion1.3.1
SHA-11DF43F97AB2A266791E980DE62301EF06E7D06DA
SHA-256E3693DFABDB0BAD76620AD78FA93AD34450C769FF36057A77949127C64201373
Key Value
MD52416145445E16160B62DC3E32DCFE0A1
PackageArchs390x
PackageDescriptionThis package contains development files for cglm.
PackageMaintainerhttps://bugs.opensuse.org
PackageNamecglm-devel
PackageReleasebp156.1.5
PackageVersion0.8.9
SHA-11F59FF9D4C6448AFCA710EEB82C1F7258C949AAE
SHA-256C1C679AF9F10F56B946DCD8E234C7CA4B8911DE0A1C5609818DDD1DC5F04A065
Key Value
FileSize63344
MD52538E27FC2F3627ED1083E1F26F40719
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * array api and struct api, you can use arrays or structs. * general prupose matrix operations (mat4, vec3) * chain matrix multiplications (square only) * affine transforms * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners, ...) * bounding box (AABB in Frustum (culling), crop, merge, ...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau, ...) * and other ... . This package contains the development header files
PackageMaintainerLeon Marz <main@lmarz.org>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.8.3-1
SHA-127C258D0EBA2DCFB1D957A6D8913DA00CA740FF1
SHA-25678327DD559E8FB348CAABA403C820F04B642C2284E39E3803D5F01187AD60512
Key Value
FileSize53400
MD5039A17912E60B7921CA800DFD08D1D56
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * array api and struct api, you can use arrays or structs. * general prupose matrix operations (mat4, vec3) * chain matrix multiplications (square only) * affine transforms * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners, ...) * bounding box (AABB in Frustum (culling), crop, merge, ...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau, ...) * and other ... . This package contains the development header files
PackageMaintainerLeon Marz <lmarz@cs.uni-frankfurt.de>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.7.9-1
SHA-1285702EE61C1B38534528C7279C981EA1190DA5B
SHA-25694276C2C5F7D6B9A52E1C75AF281BA89C01FD22BD77C6211FEBD5DF13F2E1A3F
Key Value
FileSize53404
MD5C987090E3972304969448FCF1C7A6962
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * array api and struct api, you can use arrays or structs. * general prupose matrix operations (mat4, vec3) * chain matrix multiplications (square only) * affine transforms * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners, ...) * bounding box (AABB in Frustum (culling), crop, merge, ...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau, ...) * and other ... . This package contains the development header files
PackageMaintainerLeon Marz <lmarz@cs.uni-frankfurt.de>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.7.9-1
SHA-129F4B894EFC5ED507B82BF2D8645DCE03582921C
SHA-2561BAE7F5D2FA668AF8BFDBCD9B3599710D2AFA2567B9E0C15260E7667AA667165