Result for 205FFBC908A7E401E6D8065F27722F151174232C

Query result

Key Value
FileName./usr/lib/arm-linux-gnueabihf/cmake/box2d/box2dConfig.cmake
FileSize4392
MD54EFA1660A7DA5779A98FEC8D20CB846C
SHA-1205FFBC908A7E401E6D8065F27722F151174232C
SHA-25639A04D57D55C65DFD9C4F2FEBE1C32F9392F6374E537E9DDC1F8330181CDCF29
SSDEEP96:ZNgbO5dU4EWXKuWW9gJ/7hTN6wL+XmzbUM:XrHWW9gx7hTN6D+P
TLSHT14A91206A4F9E89D203F3E7411AD0E299D71099F72B8710F4DE8BB05C139D54C49CF5A6
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize44408
MD556C8AFBFB12F81C6971B60B5CCC09019
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.4.1-3
SHA-17C7EC3504885A38DB6A026AC3FC81F4081A5B664
SHA-25636E77AF975E3B3AB8C5E4DEC1A2E039F941088DA3C741271F7066CAA00573441