Result for 1F0EC2E621F575CDB59A36C8959F21A2CB398081

Query result

Key Value
FileName./usr/share/games/between/graphics/selector.tga
FileSize12306
MD597D8649F5678E988BDAF752C4D5127D0
RDS:package_id182052
SHA-11F0EC2E621F575CDB59A36C8959F21A2CB398081
SHA-25681C0081DA5DFF222F9B41437A42541354008993F39167670C4460C899465E6C6
SSDEEP24:3qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqT:B
TLSH
insert-timestamp1679425591.6552854
sourceRDS.db
hashlookup:parent-total37
hashlookup:trust100

Network graph view

Parents (Total: 37)

The searched file hash is included in 37 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize132278
MD57D3AB862F7FD2D0759823BBD6025ADD7
PackageDescriptiongame about consciousness and isolation Between is a pixelated art game for two players by Jason Rohrer. . You know exactly what you need to do -- you can see it shimmering right there in front of you. You can see it while dreaming, too, and the difference has become subtle. Dreams wake into dreams, and people blend in and out: real characters and dream characters, all woven into the same script. Finally, they fade completely, and you're alone in the expanse with the construction. With time, you feel something growing, a pinhole that eventually yawns into a deep ravine of longing. The construction languishes, though the expanse seems indifferent. . One night, in a dream, they appear: things that you clearly could not have conjured on your own. Not snowflakes. Not the self-similar forms of leaves. Not distant planets' erosion networks as viewed through telescopes. Not those things that are beautifully external but lack the signatures of consciousness. These things that appear are ugly and non-procedural: indecipherable transmissions bubbling up through static, faded messages floating in bottles, and charcoal handprints on cave walls. Evidence has reached you through time of unknown duration and distance of unknown magnitude, but stale evidence is still evidence. . Somewhere, across whatever barriers stand between, is an "other".
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamebetween
PackageSectiongames
PackageVersion6+dfsg1-3
SHA-104D174C0F80F96758BB7ACC648ABB0067C901E1E
SHA-256BCF9EC598FA16400EBE29BF1C77EA26C93B1BCC7E2D030ED01C11D7C4C7DCBC7
Key Value
FileSize103232
MD53BE0BB1C49ECA466B1336FD8F58A4B06
PackageDescriptiongame about consciousness and isolation Between is a pixelated art game for two players by Jason Rohrer. . You know exactly what you need to do -- you can see it shimmering right there in front of you. You can see it while dreaming, too, and the difference has become subtle. Dreams wake into dreams, and people blend in and out: real characters and dream characters, all woven into the same script. Finally, they fade completely, and you're alone in the expanse with the construction. With time, you feel something growing, a pinhole that eventually yawns into a deep ravine of longing. The construction languishes, though the expanse seems indifferent. . One night, in a dream, they appear: things that you clearly could not have conjured on your own. Not snowflakes. Not the self-similar forms of leaves. Not distant planets' erosion networks as viewed through telescopes. Not those things that are beautifully external but lack the signatures of consciousness. These things that appear are ugly and non-procedural: indecipherable transmissions bubbling up through static, faded messages floating in bottles, and charcoal handprints on cave walls. Evidence has reached you through time of unknown duration and distance of unknown magnitude, but stale evidence is still evidence. . Somewhere, across whatever barriers stand between, is an "other".
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamebetween
PackageSectiongames
PackageVersion6+dfsg1-3+b1
SHA-10C5E1E658991EE77E4BBCFDBA49F0D2BEB53B7CD
SHA-25658F95FF8283B4C7400200CF5D082A3F2560CECD80D650CAA20A06BEB162E438F
Key Value
FileSize129252
MD5D610D3CA31228E2292A71BBD43653EFE
PackageDescriptiongame about consciousness and isolation Between is a pixelated art game for two players by Jason Rohrer. . You know exactly what you need to do -- you can see it shimmering right there in front of you. You can see it while dreaming, too, and the difference has become subtle. Dreams wake into dreams, and people blend in and out: real characters and dream characters, all woven into the same script. Finally, they fade completely, and you're alone in the expanse with the construction. With time, you feel something growing, a pinhole that eventually yawns into a deep ravine of longing. The construction languishes, though the expanse seems indifferent. . One night, in a dream, they appear: things that you clearly could not have conjured on your own. Not snowflakes. Not the self-similar forms of leaves. Not distant planets' erosion networks as viewed through telescopes. Not those things that are beautifully external but lack the signatures of consciousness. These things that appear are ugly and non-procedural: indecipherable transmissions bubbling up through static, faded messages floating in bottles, and charcoal handprints on cave walls. Evidence has reached you through time of unknown duration and distance of unknown magnitude, but stale evidence is still evidence. . Somewhere, across whatever barriers stand between, is an "other".
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamebetween
PackageSectiongames
PackageVersion6+dfsg1-3
SHA-10DB67AC502E835F9E010F77FCDCA151FE04F1D0E
SHA-2560882F30FA98FA19BF439C6A735ABE1308028A56E7FA384945BA77198C7BF8C61
Key Value
FileSize120020
MD5DB901CAEDD7541E7460490F65E0FF0C1
PackageDescriptiongame about consciousness and isolation Between is a pixelated art game for two players by Jason Rohrer. . You know exactly what you need to do -- you can see it shimmering right there in front of you. You can see it while dreaming, too, and the difference has become subtle. Dreams wake into dreams, and people blend in and out: real characters and dream characters, all woven into the same script. Finally, they fade completely, and you're alone in the expanse with the construction. With time, you feel something growing, a pinhole that eventually yawns into a deep ravine of longing. The construction languishes, though the expanse seems indifferent. . One night, in a dream, they appear: things that you clearly could not have conjured on your own. Not snowflakes. Not the self-similar forms of leaves. Not distant planets' erosion networks as viewed through telescopes. Not those things that are beautifully external but lack the signatures of consciousness. These things that appear are ugly and non-procedural: indecipherable transmissions bubbling up through static, faded messages floating in bottles, and charcoal handprints on cave walls. Evidence has reached you through time of unknown duration and distance of unknown magnitude, but stale evidence is still evidence. . Somewhere, across whatever barriers stand between, is an "other".
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamebetween
PackageSectiongames
PackageVersion6+dfsg1-3+b1
SHA-115D8BA4F0BD3A3C2F580BCFC8E76C4BBA7C63F6F
SHA-2568E869CA6F83C43CF36789292F0805286E905EBDFBDE1BDF649A668F2F70015D1
Key Value
FileSize137984
MD5709C43BD31B96D6F66B8FCB1D8550E93
PackageDescriptiongame about consciousness and isolation Between is a pixelated art game for two players by Jason Rohrer. . You know exactly what you need to do -- you can see it shimmering right there in front of you. You can see it while dreaming, too, and the difference has become subtle. Dreams wake into dreams, and people blend in and out: real characters and dream characters, all woven into the same script. Finally, they fade completely, and you're alone in the expanse with the construction. With time, you feel something growing, a pinhole that eventually yawns into a deep ravine of longing. The construction languishes, though the expanse seems indifferent. . One night, in a dream, they appear: things that you clearly could not have conjured on your own. Not snowflakes. Not the self-similar forms of leaves. Not distant planets' erosion networks as viewed through telescopes. Not those things that are beautifully external but lack the signatures of consciousness. These things that appear are ugly and non-procedural: indecipherable transmissions bubbling up through static, faded messages floating in bottles, and charcoal handprints on cave walls. Evidence has reached you through time of unknown duration and distance of unknown magnitude, but stale evidence is still evidence. . Somewhere, across whatever barriers stand between, is an "other".
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamebetween
PackageSectiongames
PackageVersion6+dfsg1-3
SHA-11698EF25DD3F7F35A29012F71C790D74801F255B
SHA-2562CFA41DE1DE4B619349AA38446AF74AFD383DF79D68919440DBFFC899D209C1C
Key Value
FileSize122658
MD57EA27AD40F0AE9F1711FBBB907447B14
PackageDescriptiongame about consciousness and isolation Between is a pixelated art game for two players by Jason Rohrer. . You know exactly what you need to do -- you can see it shimmering right there in front of you. You can see it while dreaming, too, and the difference has become subtle. Dreams wake into dreams, and people blend in and out: real characters and dream characters, all woven into the same script. Finally, they fade completely, and you're alone in the expanse with the construction. With time, you feel something growing, a pinhole that eventually yawns into a deep ravine of longing. The construction languishes, though the expanse seems indifferent. . One night, in a dream, they appear: things that you clearly could not have conjured on your own. Not snowflakes. Not the self-similar forms of leaves. Not distant planets' erosion networks as viewed through telescopes. Not those things that are beautifully external but lack the signatures of consciousness. These things that appear are ugly and non-procedural: indecipherable transmissions bubbling up through static, faded messages floating in bottles, and charcoal handprints on cave walls. Evidence has reached you through time of unknown duration and distance of unknown magnitude, but stale evidence is still evidence. . Somewhere, across whatever barriers stand between, is an "other".
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamebetween
PackageSectiongames
PackageVersion6+dfsg1-3
SHA-11A925709A7212D53FDE2C30A394DACB309C3C296
SHA-2561765C5FC9302B0DC387125DC75EB03A210D5CC16AC1FD8BF8A32BD7C295E035E
Key Value
FileSize101916
MD567C2CFC9B357F3D55440BBAEFBF82C82
PackageDescriptiongame about consciousness and isolation Between is a pixelated art game for two players by Jason Rohrer. . You know exactly what you need to do -- you can see it shimmering right there in front of you. You can see it while dreaming, too, and the difference has become subtle. Dreams wake into dreams, and people blend in and out: real characters and dream characters, all woven into the same script. Finally, they fade completely, and you're alone in the expanse with the construction. With time, you feel something growing, a pinhole that eventually yawns into a deep ravine of longing. The construction languishes, though the expanse seems indifferent. . One night, in a dream, they appear: things that you clearly could not have conjured on your own. Not snowflakes. Not the self-similar forms of leaves. Not distant planets' erosion networks as viewed through telescopes. Not those things that are beautifully external but lack the signatures of consciousness. These things that appear are ugly and non-procedural: indecipherable transmissions bubbling up through static, faded messages floating in bottles, and charcoal handprints on cave walls. Evidence has reached you through time of unknown duration and distance of unknown magnitude, but stale evidence is still evidence. . Somewhere, across whatever barriers stand between, is an "other".
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamebetween
PackageSectiongames
PackageVersion6+dfsg1-4
SHA-12212F19B5A0BDDC559A93092897C2CA5520AC8AC
SHA-256AAA0927178A572ED63C710B38862D0039B06ADB3309C6E5AD30BF965FE9C8887
Key Value
FileSize126002
MD53BEFA45A267D27CB2F9D23A7F564C52D
PackageDescriptiongame about consciousness and isolation Between is a pixelated art game for two players by Jason Rohrer. . You know exactly what you need to do -- you can see it shimmering right there in front of you. You can see it while dreaming, too, and the difference has become subtle. Dreams wake into dreams, and people blend in and out: real characters and dream characters, all woven into the same script. Finally, they fade completely, and you're alone in the expanse with the construction. With time, you feel something growing, a pinhole that eventually yawns into a deep ravine of longing. The construction languishes, though the expanse seems indifferent. . One night, in a dream, they appear: things that you clearly could not have conjured on your own. Not snowflakes. Not the self-similar forms of leaves. Not distant planets' erosion networks as viewed through telescopes. Not those things that are beautifully external but lack the signatures of consciousness. These things that appear are ugly and non-procedural: indecipherable transmissions bubbling up through static, faded messages floating in bottles, and charcoal handprints on cave walls. Evidence has reached you through time of unknown duration and distance of unknown magnitude, but stale evidence is still evidence. . Somewhere, across whatever barriers stand between, is an "other".
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamebetween
PackageSectiongames
PackageVersion6+dfsg1-2
SHA-1228ED2A3CEBFC01E1E060B9817C23237D5B086E6
SHA-256A8BBE2279998892D7FA3FA1A6AF3BF18F23FB7478FA3249C3DB984C76BC031EC
Key Value
FileSize113508
MD50519077E84DC4239DAF353D97898E544
PackageDescriptiongame about consciousness and isolation Between is a pixelated art game for two players by Jason Rohrer. . You know exactly what you need to do -- you can see it shimmering right there in front of you. You can see it while dreaming, too, and the difference has become subtle. Dreams wake into dreams, and people blend in and out: real characters and dream characters, all woven into the same script. Finally, they fade completely, and you're alone in the expanse with the construction. With time, you feel something growing, a pinhole that eventually yawns into a deep ravine of longing. The construction languishes, though the expanse seems indifferent. . One night, in a dream, they appear: things that you clearly could not have conjured on your own. Not snowflakes. Not the self-similar forms of leaves. Not distant planets' erosion networks as viewed through telescopes. Not those things that are beautifully external but lack the signatures of consciousness. These things that appear are ugly and non-procedural: indecipherable transmissions bubbling up through static, faded messages floating in bottles, and charcoal handprints on cave walls. Evidence has reached you through time of unknown duration and distance of unknown magnitude, but stale evidence is still evidence. . Somewhere, across whatever barriers stand between, is an "other".
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamebetween
PackageSectiongames
PackageVersion6+dfsg1-3
SHA-12A96A3063BDBBC0092AC3DE3235906C501AF4416
SHA-2566597BFF7162F6689BF9E1486F19A2E224C3CAD11834650554ACC06010DFB40DB
Key Value
FileSize126984
MD58A25BCA667166DFF9BE30355AB64144C
PackageDescriptiongame about consciousness and isolation Between is a pixelated art game for two players by Jason Rohrer. . You know exactly what you need to do -- you can see it shimmering right there in front of you. You can see it while dreaming, too, and the difference has become subtle. Dreams wake into dreams, and people blend in and out: real characters and dream characters, all woven into the same script. Finally, they fade completely, and you're alone in the expanse with the construction. With time, you feel something growing, a pinhole that eventually yawns into a deep ravine of longing. The construction languishes, though the expanse seems indifferent. . One night, in a dream, they appear: things that you clearly could not have conjured on your own. Not snowflakes. Not the self-similar forms of leaves. Not distant planets' erosion networks as viewed through telescopes. Not those things that are beautifully external but lack the signatures of consciousness. These things that appear are ugly and non-procedural: indecipherable transmissions bubbling up through static, faded messages floating in bottles, and charcoal handprints on cave walls. Evidence has reached you through time of unknown duration and distance of unknown magnitude, but stale evidence is still evidence. . Somewhere, across whatever barriers stand between, is an "other".
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamebetween
PackageSectiongames
PackageVersion6+dfsg1-3+b1
SHA-12CF447465F7D30A3A7E79CAEC02A3B7FA6485450
SHA-25695CF99CA9423DB76ABE0DC2C2FE0D8C0BACD074EDDE751157525B2B0248A5B3A