Key | Value |
---|---|
FileName | ./usr/bin/ode-config |
FileSize | 909 |
MD5 | 4B6F679AC79C4344F647699352A500B8 |
SHA-1 | 1DC0B0F593A1CE303C2F4F59165C82309E7C7E96 |
SHA-256 | 38A0CE99A9E7B4C419B99402D9A4FF398005F3BB11D775FD95854305855C27E4 |
SSDEEP | 24:bLZ+LMJ1MMK16bY5wLjV4Vh4r+30l55yybds:Y21MMK1iYujV2v30l55yAy |
TLSH | T13111E132305E4678014DE17E2BD321926A27D21F31B5B929F6EFA3224F127A931F5783 |
hashlookup:parent-total | 1 |
hashlookup:trust | 55 |
The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:
Key | Value |
---|---|
FileSize | 491532 |
MD5 | 03D7B959982CE3301F84D34C6E2FD5A5 |
PackageDescription | Open Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision. |
PackageMaintainer | Debian Games Team <pkg-games-devel@lists.alioth.debian.org> |
PackageName | libode-dev |
PackageSection | libdevel |
PackageVersion | 2:0.16-3 |
SHA-1 | 7FD28CB033E4ACA56A916B2C5483D6834E6E8B8F |
SHA-256 | E4AB9ED8BA3B964D1AB1E78F88D8D562D5E52BF4C6EACAC397DF88F64967547B |