Result for 1D343E34DFE4CB5FAF20B0467A760D418D5A2005

Query result

Key Value
FileName./usr/x86_64-w64-mingw32/sys-root/mingw/include/EGL/eglext_angle.h
FileSize7860
MD5E409FE1C557EB1BB7EB429069A6EBD70
SHA-11D343E34DFE4CB5FAF20B0467A760D418D5A2005
SHA-256B01A04A66FB815A8995E50B0450DA5F96B3E8BC608F82469E86C1C79545D3AC7
SSDEEP96:HuCqAhaLcEIK0SKETBlOp9B9BQBtBZto/1jsMyOZqQuRswYxiIT/gY/h7Y27U7Ax:HuCqs0lknwXPEu5R92iIDTW97M
TLSHT14BF1D19A8D49506B6F33D032956F592B417DD87F31C650FCB800E88D699A6010FEEBDD
hashlookup:parent-total2
hashlookup:trust60

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Parents (Total: 2)

The searched file hash is included in 2 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD527DB4FE15D174101CEE32F644ECF3753
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerFedora Project
PackageNamemingw64-angleproject
PackageRelease2.git57ea533.fc34
PackageVersion3280
SHA-1874BE48EBF807C395C65AFA7FBDEEA866867E814
SHA-256CCCEC43C8529617FBD3210B04119D23E2E03385EFFF50E204A68747218F6BD81
Key Value
MD574994F838318A793321D3781898FFF27
PackageArchnoarch
PackageDescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
PackageMaintainerFedora Project
PackageNamemingw32-angleproject
PackageRelease2.git57ea533.fc34
PackageVersion3280
SHA-166D3182AB6AE0EC5C7243F1DA6DE487374A969A2
SHA-2566C2891C38D4F3C820AD7013F0D4D1156485FB8C23A217F3F20EF68F0419F5DFE