Result for 1C2363362148EB50ED487786A0463D913D768B2B

Query result

Key Value
FileName./usr/lib/powerpc64le-linux-gnu/cmake/box2d/box2dConfig.cmake
FileSize3756
MD5E70BE983DF4B556D049DEDECF8954ED9
SHA-11C2363362148EB50ED487786A0463D913D768B2B
SHA-256D89AC256B1645DE26FCE633C7470180683B2FE241D06FC4D1A1801F5E546AF11
SSDEEP96:ZNz5uU4EhdxmgKT3kEJj7hPT/L+XmNbUM:5grJ7hPTy2P
TLSHT1197154671F9B09E003D3D3913B94E51AE451E1BB7E4361B9FC8A714826FC2584A8F27B
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize43904
MD527532C6138A52A72374BD7A294D646D2
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.4.1-2
SHA-10157492C027BCC0EC82089B9C129CDA5C6CE7D61
SHA-2567F0903C52C03FA775EA35280A8B9DAC75DF03744B37A8D9CEE68ACB4182A8269