Result for 1B9FFEFCD02D6BB4C60276312093C9B31FC96C78

Query result

Key Value
FileName./usr/lib/x86_64-linux-gnu/libguichan_allegro.a
FileSize40398
MD5594DDCEC2D579EF05B3F7EEDC043E3AF
SHA-11B9FFEFCD02D6BB4C60276312093C9B31FC96C78
SHA-256A0946A4C9EBF32F0B93B662000AC554063C09D301FBC8CB6D8CDAFD6337C6E3E
SSDEEP384:L6pIR0TGAjsHju4aE8ety56Uy1BtRr9DaWVgdj1P:LzR0yAj4LMety0Um7r9DaWVgdj1P
TLSHT1E7036706A27448DEC4E5C630876AC676EB26F0ED0635733B770D85256BB2E20DE75BE0
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize120832
MD5AC1458CBAEBD4482C390CA8E4579AF0D
PackageDescriptionsmall, efficient C++ GUI library (development headers) Guichan is a small and efficient C++ GUI library designed for games. It comes with a standard set of widgets and can use several different objects for displaying graphics and grabbing user input. . Guichan has a very abstract design which allows users of Guichan to use different objects for displaying of graphics and grabbing of user input. Guichan comes with (for now) 3 implemented graphics objects (SDLGraphics, OpenGLGraphics and AllegroGraphics) and 2 implemented input objects (SDLInput and AllegroInput), . Guichan is designed in a very abstract way making it very easy to extend Guichan for your own needs. It is even very easy to implement new graphics objects making Guichan as portable as ansi C++ is. . This package contains the development headers for the guichan library.
PackageMaintainerPatrick Matthäi <pmatthaei@debian.org>
PackageNamelibguichan-dev
PackageSectionlibdevel
PackageVersion0.8.2-16
SHA-1287CADC0BE195ECE8C014C4E3FB382B9F7FB35F8
SHA-25626029CCD686EFA4667BD74AE772F3EEFF8093FFA55315461F03468EAB87D865F