Key | Value |
---|---|
FileName | ./usr/bin/ode-config |
FileSize | 909 |
MD5 | FD3C768FCEB029C71A9300DF5D056028 |
SHA-1 | 1B4E745B32C64A72F960D08A578E44C89344EC7A |
SHA-256 | 1BEAC6C3594A776840748C5749B6002A9777370120221AA995FE39E7D0560CD9 |
SSDEEP | 24:bLZ+LMJ1MMK16bY5wLjV4Vh4r+30l55yyqds:Y21MMK1iYujV2v30l55y1y |
TLSH | T1C311E532305D4578014DE17E2BD321526A27C20F3175B929F6EFA3224F127A931F5783 |
hashlookup:parent-total | 1 |
hashlookup:trust | 55 |
The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:
Key | Value |
---|---|
FileSize | 526556 |
MD5 | A575B75302C6C5D5EF672C964F78E256 |
PackageDescription | Open Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision. |
PackageMaintainer | Debian Games Team <pkg-games-devel@lists.alioth.debian.org> |
PackageName | libode-dev |
PackageSection | libdevel |
PackageVersion | 2:0.16-3 |
SHA-1 | 51D873F13EBE547F3F06BAEE9E037327E7878F0F |
SHA-256 | 2312F618B63F2F8410D2330E37BDB63BFDF5A1D123CAA2712E7240AFB37CC8A1 |