Key | Value |
---|---|
FileName | ./usr/lib/mipsel-linux-gnu/pkgconfig/ode.pc |
FileSize | 253 |
MD5 | D5FCC55D6A12F6282B7DB954F25CDA8E |
SHA-1 | 19E1F84B541A9BDCB3D8DBD9955CCCED85A26F40 |
SHA-256 | CF6A10556AA469C4381D69ADD8867090B95BDBF2466E238791C8C3631399309D |
SSDEEP | 6:iD5i8CZch1e26XYBei15AvLAthDfo2KYm260K2cjImfVGa6XCn:itzJB/5Av0BfdKYj60dmNGah |
TLSH | T19CD02B74804C91985089A7B454D29140C017E30CA37A9269D7E03781544335CE522793 |
hashlookup:parent-total | 1 |
hashlookup:trust | 55 |
The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:
Key | Value |
---|---|
FileSize | 543996 |
MD5 | 34B4B1B5D0C1F6984A1F160DF16D0263 |
PackageDescription | Open Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. . This package provides the header files and static libraries built with double precision, default in 64 bits platforms. In 32 bits platforms default is single precision. |
PackageMaintainer | Debian Games Team <pkg-games-devel@lists.alioth.debian.org> |
PackageName | libode-dev |
PackageSection | libdevel |
PackageVersion | 2:0.16-3 |
SHA-1 | C82A5FEBB06120DDBFE94892DD36E879DE102CCF |
SHA-256 | F8ED8808E9F53378F52074DEA1C67B1399E7D91DFD024C85233EB2C9599CE4DC |