Result for 19573C98B5379CBB292190764EFEE5900482D468

Query result

Key Value
FileName./usr/include/cglm/affine.h
FileSize11918
MD5DCFCED9F66E4D5E4D70E3BEA603AA631
SHA-119573C98B5379CBB292190764EFEE5900482D468
SHA-256E5C7145AF25B14A570B5A1C5539E02E1611C91F72EA270B4D1C6213671D9CC14
SSDEEP192:2rRqr8YjwJATmJrwp+nPFmNCx/MaYKoViAxuTng6Sfwc6u62WETcu6uKfAEyg:kmNCjocquLg6g6u67Wcu63YEyg
TLSHT1F7324217715144299863A868ADF368CA1D1FEBF633238DA3319E71150F858C983BEFC9
hashlookup:parent-total11
hashlookup:trust100

Network graph view

Parents (Total: 11)

The searched file hash is included in 11 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize53400
MD5039A17912E60B7921CA800DFD08D1D56
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * array api and struct api, you can use arrays or structs. * general prupose matrix operations (mat4, vec3) * chain matrix multiplications (square only) * affine transforms * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners, ...) * bounding box (AABB in Frustum (culling), crop, merge, ...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau, ...) * and other ... . This package contains the development header files
PackageMaintainerLeon Marz <lmarz@cs.uni-frankfurt.de>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.7.9-1
SHA-1285702EE61C1B38534528C7279C981EA1190DA5B
SHA-25694276C2C5F7D6B9A52E1C75AF281BA89C01FD22BD77C6211FEBD5DF13F2E1A3F
Key Value
FileSize53412
MD51FBFCF9D1474EB42A042CF4EF1EE4A03
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * array api and struct api, you can use arrays or structs. * general prupose matrix operations (mat4, vec3) * chain matrix multiplications (square only) * affine transforms * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners, ...) * bounding box (AABB in Frustum (culling), crop, merge, ...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau, ...) * and other ... . This package contains the development header files
PackageMaintainerLeon Marz <lmarz@cs.uni-frankfurt.de>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.7.9-1
SHA-1AF046C1A869F647FF2490B9CF437D90391647609
SHA-256F6A635C4DAB2E338BF54F1069761A31F879AE78CBE8B7A9E68773DC5DC45CBD2
Key Value
FileSize53404
MD5C987090E3972304969448FCF1C7A6962
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * array api and struct api, you can use arrays or structs. * general prupose matrix operations (mat4, vec3) * chain matrix multiplications (square only) * affine transforms * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners, ...) * bounding box (AABB in Frustum (culling), crop, merge, ...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau, ...) * and other ... . This package contains the development header files
PackageMaintainerLeon Marz <lmarz@cs.uni-frankfurt.de>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.7.9-1
SHA-129F4B894EFC5ED507B82BF2D8645DCE03582921C
SHA-2561BAE7F5D2FA668AF8BFDBCD9B3599710D2AFA2567B9E0C15260E7667AA667165
Key Value
FileSize53400
MD5235F0A3553555B9B0C076CDB0D9FA290
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * array api and struct api, you can use arrays or structs. * general prupose matrix operations (mat4, vec3) * chain matrix multiplications (square only) * affine transforms * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners, ...) * bounding box (AABB in Frustum (culling), crop, merge, ...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau, ...) * and other ... . This package contains the development header files
PackageMaintainerLeon Marz <lmarz@cs.uni-frankfurt.de>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.7.9-1
SHA-195849F6B132E60D817D858D4EACA3210336BB766
SHA-256209288FBDBC5388DB1B082DC7100B3D105754EE1ADC38172A139940470C7593A
Key Value
FileSize52924
MD5F6E1ECE01E5DED76508E38E547A25D3D
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * array api and struct api, you can use arrays or structs. * general prupose matrix operations (mat4, vec3) * chain matrix multiplications (square only) * affine transforms * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners, ...) * bounding box (AABB in Frustum (culling), crop, merge, ...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau, ...) * and other ... . This package contains the development header files
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.7.9-1
SHA-1D0BC4A882A4AEC652FE74AFA2C368261FF46A205
SHA-256F34987467974C662B9A92710ED56D3C9BD6675650787A4C63EE9542A56A6A34E
Key Value
FileSize53396
MD585303D19DE5131D21610F90DC1676D46
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * array api and struct api, you can use arrays or structs. * general prupose matrix operations (mat4, vec3) * chain matrix multiplications (square only) * affine transforms * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners, ...) * bounding box (AABB in Frustum (culling), crop, merge, ...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau, ...) * and other ... . This package contains the development header files
PackageMaintainerLeon Marz <lmarz@cs.uni-frankfurt.de>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.7.9-1
SHA-14B584AAA8991C3B678CF0512FC36C16CC85732A9
SHA-256EF09324AF730994BB01688A3C04B19EC6AAD04ED97E676F670ED7C61E4DE0401
Key Value
FileSize52708
MD5582C58ACCD93121370C6E21990EEA3D1
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * array api and struct api, you can use arrays or structs. * general prupose matrix operations (mat4, vec3) * chain matrix multiplications (square only) * affine transforms * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners, ...) * bounding box (AABB in Frustum (culling), crop, merge, ...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau, ...) * and other ... . This package contains the development header files
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.7.8-1
SHA-1C811F9B87EB977C8B41E3F945EDE49935E731D1B
SHA-2564256D71673745BD71CFCD9E2EA69F67DEA0CD7662E024382C50517F7E888418E
Key Value
FileSize53408
MD5AB3357DA1E71F22C9CB8EAF0E80BC3FC
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * array api and struct api, you can use arrays or structs. * general prupose matrix operations (mat4, vec3) * chain matrix multiplications (square only) * affine transforms * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners, ...) * bounding box (AABB in Frustum (culling), crop, merge, ...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau, ...) * and other ... . This package contains the development header files
PackageMaintainerLeon Marz <lmarz@cs.uni-frankfurt.de>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.7.9-1
SHA-1DB7910820C13531F07C65A220C1C90290FE720DD
SHA-256765970C614878B4ED4B9534EA1D631A24287931F2986427FB68942A63587C7CF
Key Value
FileSize53400
MD5EF7B38C04737FD36517A204CDE4B5253
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * array api and struct api, you can use arrays or structs. * general prupose matrix operations (mat4, vec3) * chain matrix multiplications (square only) * affine transforms * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners, ...) * bounding box (AABB in Frustum (culling), crop, merge, ...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau, ...) * and other ... . This package contains the development header files
PackageMaintainerLeon Marz <lmarz@cs.uni-frankfurt.de>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.7.9-1
SHA-138A377E996E8027800A01059D520B52C27791571
SHA-25699C1914E020F386E1D5AA4BBFF3ACA63DD12FBB8E345AEA5B8EB3EC35D84FCCB
Key Value
FileSize53400
MD531D4C0FD5A1B9B6ABD8C4437E3D47766
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * array api and struct api, you can use arrays or structs. * general prupose matrix operations (mat4, vec3) * chain matrix multiplications (square only) * affine transforms * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners, ...) * bounding box (AABB in Frustum (culling), crop, merge, ...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau, ...) * and other ... . This package contains the development header files
PackageMaintainerLeon Marz <lmarz@cs.uni-frankfurt.de>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.7.9-1
SHA-1FA238CD8BD788BF7D16434F2B5DC78A7A4C2400B
SHA-256D3981E9EF6393276EB617A4341A9830004F52DB09C08372023BDBB371585F995
Key Value
FileSize53412
MD54BECDA445FA7D1EE770D5F668FCEF610
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * array api and struct api, you can use arrays or structs. * general prupose matrix operations (mat4, vec3) * chain matrix multiplications (square only) * affine transforms * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners, ...) * bounding box (AABB in Frustum (culling), crop, merge, ...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau, ...) * and other ... . This package contains the development header files
PackageMaintainerLeon Marz <lmarz@cs.uni-frankfurt.de>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.7.9-1
SHA-15C0CA6CC6D857F1C1861BF0B3D415F66250F6C16
SHA-2562C922D27E32C2DF7AC61520EC96A4D2C319AB56D3EE2E109D9AE43C1E9E53F0A