Result for 194B1B2D33462093D2777C2BCC924BD1284BB690

Query result

Key Value
FileNameusr/include/cglm/clipspace/view_rh_no.h
FileSize2034
MD56325C43CB0DF9DB0A54D10D3554F7BCB
SHA-1194B1B2D33462093D2777C2BCC924BD1284BB690
SHA-256709F46728123C1E68E3A981FF52EBC6BD288FCD38761DA0C744BFFA3281AF2CE
SSDEEP48:bifJlOJliWKg7T5JJ8wCKiFTEJ/wCX6ioToV:2fPOPzKgVTsKWYxKio4
TLSHT11C41BB1B31854130900650A1E1916892EB16BAEA73CA38A8F4FDF7153F65C64CBFFE26
tar:gnameroot
tar:unameroot
hashlookup:parent-total36
hashlookup:trust100

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Parents (Total: 36)

The searched file hash is included in 36 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize67716
MD5D04AA0983A926BA985165C1D0B5C3AA1
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * scalar and simd (sse, avx, neon...) optimizations * option to use different clipspaces e.g. Left Handed, Zero-to-One... (currrently right handed negative-one is default) * array API and struct API, you can use arrays or structs. * general purpose matrix operations (mat4, mat3) * chain matrix multiplication (square only) * general purpose vector operations (cross, dot, rotate, proj, angle...) * affine transformations * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners...) * bounding box (AABB in Frustum (culling), crop, merge...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau...) * helpers to convert cglm types to Apple's simd library to pass cglm types to Metal GL without packing them on both sides * ray intersection helpers * and others... . This package contains the development header files
PackageMaintainerLeon Marz <main@lmarz.org>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.8.8-1
SHA-105D17B73F8098A3CC3A45F59F9C744C306BC8981
SHA-2569445F5F5863F9A1CBC8CC0930A71EF68ACBA98B4BBC2ED59C214782E4DF44B85
Key Value
FileSize64284
MD5E0C4DABF114D5CFC438462D207C82071
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * array api and struct api, you can use arrays or structs. * general prupose matrix operations (mat4, vec3) * chain matrix multiplications (square only) * affine transforms * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners, ...) * bounding box (AABB in Frustum (culling), crop, merge, ...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau, ...) * and other ... . This package contains the development header files
PackageMaintainerLeon Marz <main@lmarz.org>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.8.4-1
SHA-10C872E5C908974791E113F23E04F83D2EF986DEE
SHA-256F6B1A1E9C385703AF884DAD95255E7D6ED15BF9277BDB6992D78A139B53DA09B
Key Value
MD5B133EEE9983CD2AD3D4D90FF653949FF
PackageArchx86_64
PackageDescriptionThis package contains development files for cglm.
PackageMaintainerhttps://bugs.opensuse.org
PackageNamecglm-devel
PackageReleasebp155.1.6
PackageVersion0.8.8
SHA-1133FB0F557FE676E515C8E6714FEE1C9FC50F07B
SHA-256A511DFC433A6BC7E388A2375D96BA401F2B08E463BDD5D71494CF34B31E68D67
Key Value
MD5A88A4C8F2651AEEA16A30BF94873DA36
PackageArchx86_64
PackageDescriptionThis package contains development files for cglm.
PackageMaintainerhttps://bugs.opensuse.org
PackageNamecglm-devel
PackageReleasebp156.1.5
PackageVersion0.8.9
SHA-11D0E04CE16E58CC00282C328DDA9C92D73301E8E
SHA-2569A9E35ED8460FB8A7D39AE78AA39882967776C267EF8964E3092A291E3298A97
Key Value
MD52416145445E16160B62DC3E32DCFE0A1
PackageArchs390x
PackageDescriptionThis package contains development files for cglm.
PackageMaintainerhttps://bugs.opensuse.org
PackageNamecglm-devel
PackageReleasebp156.1.5
PackageVersion0.8.9
SHA-11F59FF9D4C6448AFCA710EEB82C1F7258C949AAE
SHA-256C1C679AF9F10F56B946DCD8E234C7CA4B8911DE0A1C5609818DDD1DC5F04A065
Key Value
FileSize64284
MD5A9ED1E501B1A7AE081932D8DF3E623AA
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * array api and struct api, you can use arrays or structs. * general prupose matrix operations (mat4, vec3) * chain matrix multiplications (square only) * affine transforms * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners, ...) * bounding box (AABB in Frustum (culling), crop, merge, ...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau, ...) * and other ... . This package contains the development header files
PackageMaintainerLeon Marz <main@lmarz.org>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.8.4-1
SHA-13C6B274EB8D70872E3D64B6E0F7470872B9988D4
SHA-256AC755D4C974BBE348AA949E203CB580178E96C23B4B8B6D1C5AC4E6075AA30D6
Key Value
FileNamehttp://dl-cdn.alpinelinux.org/alpine/latest-stable//community//armhf//cglm-dev-0.9.1-r0.apk
MD578E215DAC4117F6F0DC920E224B68940
SHA-13E134AF2D094056F99799336A84069CFF212C459
SHA-25611F39849713D959EAA24DDCE1F14A802FDEBF7FE187FFD7FC6F91262A0B740B9
SSDEEP3072:jwZ5yqVh7u3vhUtJftmQX4KhyDUpT2fag7p/DDITRRyn:jCy+SvIMywYpCf7p7sU
TLSHT1CFC312A02F4096FB22F74BE6FF8487B9157D5117A323AC1325FAB7631A399892DC1530
Key Value
FileNamehttp://dl-cdn.alpinelinux.org/alpine/latest-stable//community//x86//cglm-dev-0.9.4-r0.apk
MD58896EC37A4ADCF648806D0D811BA29E5
SHA-13E191D6194041FC413571D104BE799A67264138D
SHA-256F5B6A84738FF93109B69CD81E3D2985D5A4BE7EB36E0067302247745EDC61476
SSDEEP3072:A+3BhuJ15tCC6SLJ/JEGX8Ft02C9dOynhHUgeBcetP+5:A+3BhcKE/JEGH2HynoBpS
TLSHT1B2D31205A673A42DBC657BA73EC486BC87172E4F1EC57759A040CB2804B48B85FEA6D3
Key Value
MD5B230CCB8EA91D80C684375E2AFB3C6E6
PackageArchs390x
PackageDescriptionThis package contains development files for cglm.
PackageMaintainerhttps://bugs.opensuse.org
PackageNamecglm-devel
PackageReleasebp155.1.6
PackageVersion0.8.8
SHA-14AEB0D9169A88998401F3168AE55461B15407B40
SHA-256A9574FCFF3C0254650853D5760CCD0CE4CE15581383A227EEABBB84ADB42950D
Key Value
FileSize64328
MD588E1C7B6DF138C1D8D4021A8DF9666F1
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * array api and struct api, you can use arrays or structs. * general prupose matrix operations (mat4, vec3) * chain matrix multiplications (square only) * affine transforms * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners, ...) * bounding box (AABB in Frustum (culling), crop, merge, ...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau, ...) * and other ... . This package contains the development header files
PackageMaintainerLeon Marz <main@lmarz.org>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.8.4-3
SHA-1516A871A761986709A4C1A2BCEB4A7328D374605
SHA-2568BED484C24E55B5969B97734BD9328E80DCD4D0E0811A9CBC53F28D3FB7321A8