Result for 178F8DCF40DC9F97935DE73FA66E3EAC820144B7

Query result

Key Value
FileName./usr/lib/x86_64-linux-gnu/libguichan_sdl.a
FileSize38474
MD5E2C6DBCB5EB650774CDC83EDEDF44EE6
SHA-1178F8DCF40DC9F97935DE73FA66E3EAC820144B7
SHA-256395A8E74E89021A0B8C9F30FB505A2145FDDAEA259B38E64ED465E035C094FF0
SSDEEP384:5ThaW2u7t958kN3c7YNEqkHI2UFm/IHtouDIy0t:5ThapQt95XVc7DtH9Uo/gouDIy0t
TLSHT1E603C705B67948DDC4E5C630839ACA76DA16F4EA0235B73B374D45336BB2E60CE35BA0
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize120832
MD5AC1458CBAEBD4482C390CA8E4579AF0D
PackageDescriptionsmall, efficient C++ GUI library (development headers) Guichan is a small and efficient C++ GUI library designed for games. It comes with a standard set of widgets and can use several different objects for displaying graphics and grabbing user input. . Guichan has a very abstract design which allows users of Guichan to use different objects for displaying of graphics and grabbing of user input. Guichan comes with (for now) 3 implemented graphics objects (SDLGraphics, OpenGLGraphics and AllegroGraphics) and 2 implemented input objects (SDLInput and AllegroInput), . Guichan is designed in a very abstract way making it very easy to extend Guichan for your own needs. It is even very easy to implement new graphics objects making Guichan as portable as ansi C++ is. . This package contains the development headers for the guichan library.
PackageMaintainerPatrick Matthäi <pmatthaei@debian.org>
PackageNamelibguichan-dev
PackageSectionlibdevel
PackageVersion0.8.2-16
SHA-1287CADC0BE195ECE8C014C4E3FB382B9F7FB35F8
SHA-25626029CCD686EFA4667BD74AE772F3EEFF8093FFA55315461F03468EAB87D865F