Result for 17377E3E2748FC4BFD6560E2DF2EE339317DFCD0

Query result

Key Value
FileName./usr/lib/mipsel-linux-gnu/cmake/Box2D/Box2DConfig.cmake
FileSize1238
MD574D4711E7CB5259682BE1B19EFC7616D
SHA-117377E3E2748FC4BFD6560E2DF2EE339317DFCD0
SHA-256E5A1841AC8839C67E723B245BE132FED49E7B79B62B40359F4A9336BA089DC68
SSDEEP24:dFy1JCHGMlL1DKEhWCX4zAlGOyZgC5QqcV7BhHTT0mcNTr:SJCHJo640lGtD+qk7BhHTT0mcNTr
TLSHT1C1219EA2D02AB65D59CC30818FC891C6963DF425570CF87871DCF715370D59821FB5DA
hashlookup:parent-total3
hashlookup:trust65

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Parents (Total: 3)

The searched file hash is included in 3 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize154284
MD53B433030572439959F7963DE18490F7B
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-7
SHA-1E11030029905703B286F89E60CEE93619D70003A
SHA-256199F1111FC250F2DFDCFB4AAF48CA9F79C5B83B92199C06A417D6AE219CF51FD
Key Value
FileSize154044
MD5A798DA3F618140DD7F6DB3AEE5B4E5E7
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-5
SHA-1909C0CC292C8A86571DE17E575DE01B5FA120820
SHA-256DF3FF98C78D966FDB0CD66B8FFEAE8D590A07121AC7ECF3B924CF6E5BB7C27D0
Key Value
FileSize152906
MD5955245B67A656AB722E46F6B6F61B008
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-4
SHA-11FE48FA7EBB388ECE874D4768E4F02C1E1BDDE5F
SHA-2569D85A5FB667A1700210FD8ABE1810A7036848B3C14709F48F92317DFB9A90AC5