Result for 15482F0781E3AE6EBDAD12C4D98ED986ED500A53

Query result

Key Value
FileName./usr/share/doc/libbox2d2.3.0/changelog.Debian.gz
FileSize1759
MD51DF396DEF8220E618AB5426A528608A9
SHA-115482F0781E3AE6EBDAD12C4D98ED986ED500A53
SHA-256A24AAAFAC8254EF7A5CCCEF076A0F54B53336F2C144160ADAA6F1739B6BEE8D0
SSDEEP48:X2gkIzxO/u/mMMuTAhfYQwqLmvkMC0xuqzfb:GbsxO/MzTCfYfq6n/zT
TLSHT17C31FAD6E37182D9EE80587AF514E5C3C50942E37FF085B8009A58D2DBD0A5FED974D1
hashlookup:parent-total21
hashlookup:trust100

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Parents (Total: 21)

The searched file hash is included in 21 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize140372
MD54AA752F41351C24D99CC62741E44E519
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-7
SHA-1024F8870DFCCD80EDC35836D1425BEC30D6553F0
SHA-25697CC6CC13D88FD31542262AD192D18E67B30A9A8A7B0CE3A55EA3C08CE142772
Key Value
FileSize151264
MD584EA069F2B6ED72A0BE785981BF7E8DC
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-7
SHA-10B586F09484D1C679258475BF89DC64298F75AA4
SHA-25625BB38179962AB6331DCED3ECE8D871F72FAF0BD45AD2146174591CCE1734AA5
Key Value
FileSize90988
MD5C758E0D0A968F7A7E3CABBAAE634C60D
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-7
SHA-11865BB4D324FC3E8AC1670CB905F3C1289693B55
SHA-256079A1BAD76E49E2A61C2AA7DB0A0DCB209CC040C9A63B5B536A89C3BE41D7EA5
Key Value
FileSize89768
MD502A90BC4E694C7434ACD37C3712E0F51
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-7
SHA-12F39E5543D3CB06E5BB2E338AE88253247D9C1CF
SHA-2567BD8D658AD44203460081D0F2F219B53FCF56302A69530092DB555249E47319D
Key Value
FileSize640620
MD51DE632D084D427CFD3253ABE02149944
PackageDescription2D physics engine - documentation 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. . This package contains the API documentation and the manual.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibbox2d-doc
PackageSectiondoc
PackageVersion2.3.1+ds-7
SHA-12F4370671BB8C3412450546D86843DF346849D5C
SHA-256F84B36A5356890E1EDF79323B5278000FF62087E0693E044742E8F4C90E2AD15
Key Value
FileSize77168
MD5D7D33FC1BAC672E15EE67276A601C75D
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-7
SHA-1524E5794026C3D1949F2B24342657ECB98A2BD80
SHA-25678B9800B8E1D372A12D3FA50E4C74267FE49F224E4EB23EF051308AD0B05276E
Key Value
FileSize92748
MD5BF0834B79857AF0C74A49D82602F6D1F
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-7
SHA-15A4B920B60C4BF3A289EE51594990440EF7E5D05
SHA-2562B9B4AD23A65F73345153CAAE877E50305A6C53C91E6975AFAF3E8C4EF1305DF
Key Value
FileSize148468
MD5CEC93E82F85A505CFF27A65C55DBFD69
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-7
SHA-15B283E5CED498DE02E7F382988C4073E061B2BED
SHA-2568F7959688A4EC3B5482021EB119E30CB6C25EDB4BB73B9AC0C7818C3CA902FE7
Key Value
FileSize128152
MD5324DB60D93D5E940EAA47EF392F4AA85
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.3.1+ds-7
SHA-16D4371FF29F80D5C6FC164B91C86489FD2D777E7
SHA-25645F47E9A1C20D3AA4658C67CC8F409F4729D60F211231F4374EA81C5D009EEAB
Key Value
FileSize83692
MD584F95BAE36A9B6E910143C90F0069AB8
PackageDescription2D physics engine 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d2.3.0
PackageSectionlibs
PackageVersion2.3.1+ds-7
SHA-16F1FF76E19318E8ACCEE316568F8159F43FACF90
SHA-256550E8B501D7E44E7D3FA8659271375BE3391D30E212A78B95E8EEFF8D68DADEF