Result for 15145D3FA1173A710D88ABC0F118B0F86D833C47

Query result

Key Value
FileName./usr/share/doc/liberis-doc/html/Lobby_8h-source.html
FileSize7488
MD5EF6ED4DC427CCA8E2CC2109660EA3E46
SHA-115145D3FA1173A710D88ABC0F118B0F86D833C47
SHA-256AC6548C0D49B7B7FC2C58A39436CF1147E8F0690C1A14E22247026FA2FF1987A
SSDEEP96:5+ukztaKfqxMq3i1NTlEz1JOOJ+AJmv8bfiubgV540UhUcWv4/+NS5cL88K:3MGi1zc7OOAAoEbaubgV540kUf20S5ck
TLSHT1F9F155A0C8E71D729A22C5E389847F3938E6353ED246370472ECA7A74397EC53947A85
hashlookup:parent-total1
hashlookup:trust55

Network graph view

Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize179864
MD55EC7F097B856EEFA30165A940F4D89BA
PackageDescriptionThe WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-doc
PackageSectiondoc
PackageVersion1.3.10-2
SHA-11D849328297E96EB195C5B5B428C85B57AF54428
SHA-256CC81EFA51906D9238462EE77CCF6057B13E0AF3583AFFC9BE6301C9137A83425