Result for 14EA9008AB83A3D4D4F1A8232EEC95F10640C55A

Query result

Key Value
FileName./usr/lib/libcogl-pango.so.0.0.0
FileSize30516
MD5370E01FD1AF3413B037508189FAF1E44
SHA-114EA9008AB83A3D4D4F1A8232EEC95F10640C55A
SHA-256087BDEFDDD2E8478EF37FED803CBF99E93429DC2A08A358BCA949F343362D3CF
SSDEEP384:F3w+KpgTQ9r8q60dsklBuGIjCrbd0qW+cZQlHyo5VwKUW:F3wH60hByq1H
TLSHT179D2940E566A4F7ADCEA257E887FC7CF0AB55195D028028F671CA31DD88F38C948FA14
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD57260082BDEC801C59B7BA512B729AAB6
PackageArchs390
PackageDescriptionCogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.
PackageMaintainerFedora Project
PackageNamecogl
PackageRelease1.fc17
PackageVersion1.10.2
SHA-11E83948EC46514B9612BDACC65C02CF6802C5C2C
SHA-256848F1F00E56E13DDE08D9A6F6B880270406302AF9CDFAD4A006C2EB0D2C39CA5