Result for 146C97FA0DE78C55795EA86EB0C6394634B21B73

Query result

Key Value
FileNameusr/share/games/openmw/resources/mygui/openmw_hud.layout
FileSize7201
MD5D57F16EF44027B55FA8CFBED20B10B8A
SHA-1146C97FA0DE78C55795EA86EB0C6394634B21B73
SHA-2566F5F5805190A51E439BB33A6EF8DFC355D83B426196656C5609968906C226573
SSDEEP96:z6CjD3jKeAjxX2IMMGpqMzj6IdjKJwRa8q9J7MM1oAXmSjqanqcQ3:zlDzruxX5MfpqS6IRKJkq9J7l1oAWIkx
TLSHT1AAE1220516F84D2291AA9E551F846EC0EDFC626FC12C05BD3E9F85551FA3CC9090B7EB
tar:gnameroot
tar:unameroot
hashlookup:parent-total32
hashlookup:trust100

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Parents (Total: 32)

The searched file hash is included in 32 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileNamehttp://dl-cdn.alpinelinux.org/alpine/latest-stable//community//x86_64//openmw-0.47.0-r13.apk
MD5A63FF8366574214CD0DFC3AA2E272ED8
SHA-10BD1BE2753F1CA6FFF3E8BB11648B281184A9649
SHA-25663C1CF7EBCCDAB7E5695E07AE0BBFB0CE78A941F1511888ACFAF5A6F6E2A0002
SSDEEP196608:4Dsq+E4JPLiYSvSXy0fYkrpBLgTU/Rk6vUGjWcthO4JB6SPC4PKIa1AGYP:Osq+dFFXy0tbWaacthOaB6Sq6XqAGw
TLSHT172A6334289B3DE83F4AF9120AAFF51DED6D643311B3AB868706BF40FB9413854792479
Key Value
MD560AB557B145C7F0A770A4A5050359232
PackageArchi586
PackageDescriptionOpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game. You must own Morrowind to use OpenMW. OpenMW is a reimplementation of the technical aspects of the game only. It does not come with any “content” – namely the art, game data, and other copyrighted material that you need to play the game as designed by Bethesda Softworks.
PackageMaintainerwally <wally>
PackageNameopenmw
PackageRelease7.mga8
PackageVersion0.46.0
SHA-111D86F390643A59A27F6DA16C1AE67405BF4194A
SHA-25646DA786599F68EE72EC07BC9CA5B3B7FD7F138C8518467E1C5D545329A5BE78C
Key Value
MD550238511BD46C42BEFCDA50F7E6C0E9C
PackageArchx86_64
PackageDescriptionOpenMW is a new and modern engine based on the one that runs the 2002 open-world RPG Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS and OpenMW are written from scratch and aren’t made to support any third party programs the original Morrowind engine uses to improve its functionality. To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine: * Be a full-featured reimplementation of the Morrowind engine. * Run natively on Windows, Linux and MacOS X. * Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don’t use external programs). * Allow much greater modability: change game rules, create new spell effects, etc. through scripting. * Fix system design bugs, like save-game “doubling” problem. * Improve the interface and journal system. * Improved graphics by taking advantage of more modern hardware. * Support to improve game mechanics, physics, combat and AI. * (Possibly) Support to implement multiplayer * (Possibly) Support to run on mobile devices. NOTE(!!!): Playing Morrowind with this engine STILL REQUIRES one to own the Morrowind data files. OpenCS will support the editing of all OpenMW features. We aim for the editor to stay fully up-to-date with the corresponding OpenMW version, allowing the user to edit any newly implemented features. Post v1.0 features are going to be the use of OpenCS as a debugging tool for OpenMW content and the support for editor plugins. These are files that add to the editor code, improving its functionality to allow it to have some nice extras. The OpenCS is not based on the editing tool which came with the original Morrowind game, it is a program made by modders for modders. Important properties of the OpenCS are: * non-blocking * multi-threaded * multi-document support * multi-view support * high scalability * customisable GUI
PackageMaintainerhttps://www.suse.com/
PackageNameopenmw
PackageReleaselp154.29.3
PackageVersion0.47.0
SHA-1183B998EEB85708188AAE9589ED37E22E3BE942F
SHA-2569B7049387FECCEFCAAD90FAC9D59F3B927D78D85ADAF8CB590F353DB1A8B0F12
Key Value
MD582083FF759859C5718C40524992DA25A
PackageArchs390x
PackageDescriptionOpenMW is a new and modern engine based on the one that runs the 2002 open-world RPG Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS and OpenMW are written from scratch and aren’t made to support any third party programs the original Morrowind engine uses to improve its functionality. To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine: * Be a full-featured reimplementation of the Morrowind engine. * Run natively on Windows, Linux and MacOS X. * Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don’t use external programs). * Allow much greater modability: change game rules, create new spell effects, etc. through scripting. * Fix system design bugs, like save-game “doubling” problem. * Improve the interface and journal system. * Improved graphics by taking advantage of more modern hardware. * Support to improve game mechanics, physics, combat and AI. * (Possibly) Support to implement multiplayer * (Possibly) Support to run on mobile devices. NOTE(!!!): Playing Morrowind with this engine STILL REQUIRES one to own the Morrowind data files. OpenCS will support the editing of all OpenMW features. We aim for the editor to stay fully up-to-date with the corresponding OpenMW version, allowing the user to edit any newly implemented features. Post v1.0 features are going to be the use of OpenCS as a debugging tool for OpenMW content and the support for editor plugins. These are files that add to the editor code, improving its functionality to allow it to have some nice extras. The OpenCS is not based on the editing tool which came with the original Morrowind game, it is a program made by modders for modders. Important properties of the OpenCS are: * non-blocking * multi-threaded * multi-document support * multi-view support * high scalability * customisable GUI
PackageMaintainerhttps://bugs.opensuse.org
PackageNameopenmw
PackageReleasebp153.1.27
PackageVersion0.45+git.20200318
SHA-11B21E046308A7179D5BF56EB05C5C920C231C8A8
SHA-256CA2545C450CC6A4CCAF59363E85A26A44E231A9C44A486CE2162B0AF1E05DF50
Key Value
MD5BF8B4B66A7A5C07614D1F8AC3200D8A9
PackageArchx86_64
PackageDescriptionOpenMW is a new and modern engine based on the one that runs the 2002 open-world RPG Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS and OpenMW are written from scratch and aren’t made to support any third party programs the original Morrowind engine uses to improve its functionality. To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine: * Be a full-featured reimplementation of the Morrowind engine. * Run natively on Windows, Linux and MacOS X. * Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don’t use external programs). * Allow much greater modability: change game rules, create new spell effects, etc. through scripting. * Fix system design bugs, like save-game “doubling” problem. * Improve the interface and journal system. * Improved graphics by taking advantage of more modern hardware. * Support to improve game mechanics, physics, combat and AI. * (Possibly) Support to implement multiplayer * (Possibly) Support to run on mobile devices. NOTE(!!!): Playing Morrowind with this engine STILL REQUIRES one to own the Morrowind data files. OpenCS will support the editing of all OpenMW features. We aim for the editor to stay fully up-to-date with the corresponding OpenMW version, allowing the user to edit any newly implemented features. Post v1.0 features are going to be the use of OpenCS as a debugging tool for OpenMW content and the support for editor plugins. These are files that add to the editor code, improving its functionality to allow it to have some nice extras. The OpenCS is not based on the editing tool which came with the original Morrowind game, it is a program made by modders for modders. Important properties of the OpenCS are: * non-blocking * multi-threaded * multi-document support * multi-view support * high scalability * customisable GUI
PackageMaintainerhttps://bugs.opensuse.org
PackageNameopenmw
PackageReleasebp153.1.27
PackageVersion0.45+git.20200318
SHA-125564297026229DDFDA31B51B48181F67EF5C397
SHA-2566B2B0EB17DE0E3460719A7C7ABFA5B7A5142F8F23553BF7021202CE044B5F5DD
Key Value
FileNamehttp://dl-cdn.alpinelinux.org/alpine/latest-stable//community//x86_64//openmw-0.47.0-r9.apk
MD518DCEA49272EC530577AD1E517C25C0F
SHA-126AEC531A168A4B914DD36C46F6875C33A91BF4D
SHA-25626FB63A077C973F8C7F75B8D8202FDC264045016841074A4368649365B2C9BC9
SSDEEP196608:8Dfv7N0yR4TsN4ruu6L0TzDi+XkdyycFBd/tIc7WvJA:8z7+NA/u6L0vDiFGBpl7Wvm
TLSHT1B49633D8D1AB46A2BC2C9049D8F789BD55FB684AEC930D784F5C4BCAF77232896D5030
Key Value
MD5B3A8B32DC9610BDCE8389F23F6060C6D
PackageArchaarch64
PackageDescriptionOpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game. You must own Morrowind to use OpenMW. OpenMW is a reimplementation of the technical aspects of the game only. It does not come with any “content” – namely the art, game data, and other copyrighted material that you need to play the game as designed by Bethesda Softworks.
PackageMaintainerwally <wally>
PackageNameopenmw
PackageRelease7.mga8
PackageVersion0.46.0
SHA-129C235F4A37F75E6999FDF4316F7D1AD22026876
SHA-2562EA7FAAC186BA0E494958F7C3B47D596A2284EE9FA19561C48283A18778F503C
Key Value
MD55EF9ACBF6E278C9BF4DAAD9C760EB19E
PackageArchaarch64
PackageDescriptionOpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game. You must own Morrowind to use OpenMW. OpenMW is a reimplementation of the technical aspects of the game only. It does not come with any “content” – namely the art, game data, and other copyrighted material that you need to play the game as designed by Bethesda Softworks.
PackageMaintainerwally <wally>
PackageNameopenmw
PackageRelease11.mga9
PackageVersion0.46.0
SHA-12A69E4C2ADB226790FC1B0E1A300A3ED1E5F3DE3
SHA-256B67AA467AF27A81980CFAB99EF99D69F0E162DA15DE9E41B5342B972A123FB19
Key Value
MD58D33F0BBECA6D9EA46666B75A51E0A80
PackageArcharmv7hl
PackageDescriptionOpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game. You must own Morrowind to use OpenMW. OpenMW is a reimplementation of the technical aspects of the game only. It does not come with any “content” – namely the art, game data, and other copyrighted material that you need to play the game as designed by Bethesda Softworks.
PackageMaintainerwally <wally>
PackageNameopenmw
PackageRelease7.mga8
PackageVersion0.46.0
SHA-131CAA4B27E80A7D3D9CDF6106A9570243DCED2F5
SHA-256CF9B81FB6FB658AB0666B80F10ADB5843261562916DFB35DB67A5F7483DB8584
Key Value
FileNamehttps://ftp.lysator.liu.se/pub/OpenBSD/6.9/packages//amd64//openmw-0.46.0.tgz
MD5361C49A3CCB86F76B706B982A4C4ED6E
SHA-13B881DF214BEFEC4E86FC07CC9F3F3DDABEA8BF5
SHA-256E75D5EDE891CEF19E469B25C11B9D6996640693AF169458FDE6111D7D9B1F41F
SSDEEP196608:40w7aSezpv7k6Kzzowxb77oqMFEyakd8fFuzPwuJCWZd/SJKZ+m32rQfA3:Lw7TMp1KIsb77PMCya/fFWYeCo5zI3
TLSHT17EB633246EDAF26DF941FC2EA53E896906C2D15AD962E0514C9C43D0A030FD6CBFBD72