Result for 113C02563287535D269A632E354F70BD67BBDC11

Query result

Key Value
FileName./usr/share/doc/liberis-1.3-dev/changelog.Debian.gz
FileSize1575
MD5E0534D5449A081AB4F7CCE4C3D5CF1D8
SHA-1113C02563287535D269A632E354F70BD67BBDC11
SHA-256C6984CBB8830DAD3EDF0DCBED12CAECA8E943A3F3845102CA6E7EE1FEC7664A9
SSDEEP48:XTGuf0QdC0GKXcRhhuHHiNuePX6wCLMn0:DG2Rhg4KueC/LD
TLSHT1BE31E8130CCDCE6465B890EF46E084D243BF86C5536ACADC9408EC1E614043BA8359AA
hashlookup:parent-total3
hashlookup:trust65

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Parents (Total: 3)

The searched file hash is included in 3 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize1761850
MD5CC1568744214F86A3C8F8E422BC08750
PackageDescriptionThe WorldForge client entity library - debugging library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the debugging library.
PackageMaintainerUbuntu MOTU Developers <ubuntu-motu@lists.ubuntu.com>
PackageNameliberis-1.3-13-dbg
PackageSectionlibdevel
PackageVersion1.3.12-1
SHA-1ADF6FB16D628CF1B6FA288D39583E94F12F8CB09
SHA-256517C55248FE862D198422111BC8836E02EAD403219390181BE237C03943A6206
Key Value
FileSize309938
MD5C87FCDEE235D2E62D3746B0C9F2C23E0
PackageDescriptionThe WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction.
PackageMaintainerUbuntu MOTU Developers <ubuntu-motu@lists.ubuntu.com>
PackageNameliberis-1.3-13
PackageSectionlibs
PackageVersion1.3.12-1
SHA-101B1613AB3FADCE90E74638086E3C4B52AEECE44
SHA-256F3F688E37DA7E1BC2C11AD780A6393A8466B97216381C89F0A7D24163F34088E
Key Value
FileSize85166
MD53706A63D5D0D1E2AE32FD8164ECC84C0
PackageDescriptionThe WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris.
PackageMaintainerUbuntu MOTU Developers <ubuntu-motu@lists.ubuntu.com>
PackageNameliberis-1.3-dev
PackageSectionlibdevel
PackageVersion1.3.12-1
SHA-137D479466AFAF02F565E19397EBFDB485B18494E
SHA-2561944B15C88E62DAF5E86DD4371341631C710E860572EA51466EBAC0981DE054A