Result for 1129B680E19A3A5F14387DF9AD533E3B56549FE7

Query result

Key Value
FileName./usr/lib/libcogl.so.20.4.3
FileSize844320
MD5A78DB15D9AB08E61744C59971950BBB5
SHA-11129B680E19A3A5F14387DF9AD533E3B56549FE7
SHA-256617C7C090771402B22BBC4098A4E413C1889095B2CCBCB1CE04B30FF4AD0C794
SSDEEP24576:wB1ndj4SstSbFTFk42mZGZhHK5yIrTiCHIJw1O:u+SstSomZGZhHK5yIrTiMIG1
TLSHT102056D29D71B58F2F3B304F4034BA3626A20561AD263F1F1EF8C77653876385AE5A358
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD5C9D06AB635A96876A9F3D8138554DAEA
PackageArchi586
PackageDescriptionCogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.
PackageMaintainerakien <akien>
PackageNamelibcogl20
PackageRelease3.mga8
PackageVersion1.22.8
SHA-19DC6C4CF052BB5ABF4A6B6E8F25481D0390FD758
SHA-256847C6E64396830D350797D8F8D9E5C16D590F82B271B5BDDDDBCCFC9CCBD2C91