Result for 107550FFA722727AF7F32184928FD37C5A8F922F

Query result

Key Value
FileNameetc/openmw/defaults.bin
FileSize53408
MD5E4263A294FC224CBD80B9ED723108F2B
SHA-1107550FFA722727AF7F32184928FD37C5A8F922F
SHA-25696B540389757AC0715381CA9D0707823B1F18BC1DD6DA56CA85200577E5E9A23
SSDEEP768:Q2Oe8rEvvCkFAHWnaQXwqj19IqXKkgi9TX47VDTd3x6HfqmYjgL2UUTk:Z8rEyqAHWntXwS1KqXKk5eV3dyUEPUTk
TLSHT17A333C66DEC031A7EF36EE6256213E1F929163073B7384079E19CE42067859B1D877EC
tar:gnameroot
tar:unameroot
hashlookup:parent-total10
hashlookup:trust100

Network graph view

Parents (Total: 10)

The searched file hash is included in 10 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD5C953D795381C0CF6695B39D4EC7A1411
PackageArchx86_64
PackageDescriptionOpenMW is a new and modern engine based on the one that runs the 2002 open-world RPG Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS and OpenMW are written from scratch and aren’t made to support any third party programs the original Morrowind engine uses to improve its functionality. To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine: * Be a full-featured reimplementation of the Morrowind engine. * Run natively on Windows, Linux and MacOS X. * Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don’t use external programs). * Allow much greater modability: change game rules, create new spell effects, etc. through scripting. * Fix system design bugs, like save-game “doubling” problem. * Improve the interface and journal system. * Improved graphics by taking advantage of more modern hardware. * Support to improve game mechanics, physics, combat and AI. * (Possibly) Support to implement multiplayer * (Possibly) Support to run on mobile devices. NOTE(!!!): Playing Morrowind with this engine STILL REQUIRES one to own the Morrowind data files. OpenCS will support the editing of all OpenMW features. We aim for the editor to stay fully up-to-date with the corresponding OpenMW version, allowing the user to edit any newly implemented features. Post v1.0 features are going to be the use of OpenCS as a debugging tool for OpenMW content and the support for editor plugins. These are files that add to the editor code, improving its functionality to allow it to have some nice extras. The OpenCS is not based on the editing tool which came with the original Morrowind game, it is a program made by modders for modders. Important properties of the OpenCS are: * non-blocking * multi-threaded * multi-document support * multi-view support * high scalability * customisable GUI
PackageNameopenmw
PackageRelease29.5
PackageVersion0.47.0
SHA-144FC5366646283587239B767C61B92E1BE945A7E
SHA-256D953EC07110AB0CA68B4E9C42587A950CD2E7A08844E988706540C09FBE172E4
Key Value
MD5DC99445AAAA05E9520A9D3AA58C1D97F
PackageArchx86_64
PackageDescriptionOpenMW is a new and modern engine based on the one that runs the 2002 open-world RPG Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS and OpenMW are written from scratch and aren’t made to support any third party programs the original Morrowind engine uses to improve its functionality. To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine: * Be a full-featured reimplementation of the Morrowind engine. * Run natively on Windows, Linux and MacOS X. * Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don’t use external programs). * Allow much greater modability: change game rules, create new spell effects, etc. through scripting. * Fix system design bugs, like save-game “doubling” problem. * Improve the interface and journal system. * Improved graphics by taking advantage of more modern hardware. * Support to improve game mechanics, physics, combat and AI. * (Possibly) Support to implement multiplayer * (Possibly) Support to run on mobile devices. NOTE(!!!): Playing Morrowind with this engine STILL REQUIRES one to own the Morrowind data files. OpenCS will support the editing of all OpenMW features. We aim for the editor to stay fully up-to-date with the corresponding OpenMW version, allowing the user to edit any newly implemented features. Post v1.0 features are going to be the use of OpenCS as a debugging tool for OpenMW content and the support for editor plugins. These are files that add to the editor code, improving its functionality to allow it to have some nice extras. The OpenCS is not based on the editing tool which came with the original Morrowind game, it is a program made by modders for modders. Important properties of the OpenCS are: * non-blocking * multi-threaded * multi-document support * multi-view support * high scalability * customisable GUI
PackageNameopenmw
PackageReleaselp153.29.2
PackageVersion0.47.0
SHA-17A7F0F03F47120ED0B73F71C66444B05C1D05658
SHA-256852F9DFA2450B3119EF881FA3A963A53D9B6A1DB80AFB2E8E0234FB86CB070CA
Key Value
FileNamehttp://dl-cdn.alpinelinux.org/alpine/latest-stable//community//x86_64//openmw-0.47.0-r2.apk
MD5458B07DF1885F0E1FF44DA1A0A8EC544
SHA-1D0E7FBBAFE257F6A091BB15176E529B7158D82DF
SHA-256F793AD65CEDF3CDE8ED6DB81F0642E66C35574D496FC53172D3D9BEE3B63B154
SSDEEP196608:1esf6bzCmpCYF3C5IE6km1HL67Il+G4FjP7jZcL+5cxBTXf4KLdKv8:1esf6vTpCYQ57boH+7Il+GgzjyLY8XQA
TLSHT131A63377BC03F67088AC9474E9B714D8B89CE25BEF61ECF0A1E9632B886115C8756D43
Key Value
MD550238511BD46C42BEFCDA50F7E6C0E9C
PackageArchx86_64
PackageDescriptionOpenMW is a new and modern engine based on the one that runs the 2002 open-world RPG Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS and OpenMW are written from scratch and aren’t made to support any third party programs the original Morrowind engine uses to improve its functionality. To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine: * Be a full-featured reimplementation of the Morrowind engine. * Run natively on Windows, Linux and MacOS X. * Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don’t use external programs). * Allow much greater modability: change game rules, create new spell effects, etc. through scripting. * Fix system design bugs, like save-game “doubling” problem. * Improve the interface and journal system. * Improved graphics by taking advantage of more modern hardware. * Support to improve game mechanics, physics, combat and AI. * (Possibly) Support to implement multiplayer * (Possibly) Support to run on mobile devices. NOTE(!!!): Playing Morrowind with this engine STILL REQUIRES one to own the Morrowind data files. OpenCS will support the editing of all OpenMW features. We aim for the editor to stay fully up-to-date with the corresponding OpenMW version, allowing the user to edit any newly implemented features. Post v1.0 features are going to be the use of OpenCS as a debugging tool for OpenMW content and the support for editor plugins. These are files that add to the editor code, improving its functionality to allow it to have some nice extras. The OpenCS is not based on the editing tool which came with the original Morrowind game, it is a program made by modders for modders. Important properties of the OpenCS are: * non-blocking * multi-threaded * multi-document support * multi-view support * high scalability * customisable GUI
PackageMaintainerhttps://www.suse.com/
PackageNameopenmw
PackageReleaselp154.29.3
PackageVersion0.47.0
SHA-1183B998EEB85708188AAE9589ED37E22E3BE942F
SHA-2569B7049387FECCEFCAAD90FAC9D59F3B927D78D85ADAF8CB590F353DB1A8B0F12
Key Value
FileNamehttp://dl-cdn.alpinelinux.org/alpine/latest-stable//community//x86_64//openmw-0.47.0-r11.apk
MD5F9D04C7840C38A4E617CB1B833000597
SHA-1E2A6465BFA2A31F46F74662C47F8951B35871B18
SHA-2561FECD9E6F388005E180A61723E9C4206C3EF45C04F9F97840387C20FDBB86E56
SSDEEP196608:bbbCWWmvYuz3g7e4dsNRlHLzDfCKXuKQgRuhqGF+iTQgz5:X2WBQm3gBszZLzruhGY
TLSHT1FAA633E2B15A3F836F1DFCB9D45F94C336E8A77A3897607042A47C341A152582F8BD61
Key Value
MD5411FED53DC2D2E8EE1BFC5540B742693
PackageArchx86_64
PackageDescriptionOpenMW is a new and modern engine based on the one that runs the 2002 open-world RPG Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS and OpenMW are written from scratch and aren’t made to support any third party programs the original Morrowind engine uses to improve its functionality. To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine: * Be a full-featured reimplementation of the Morrowind engine. * Run natively on Windows, Linux and MacOS X. * Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don’t use external programs). * Allow much greater modability: change game rules, create new spell effects, etc. through scripting. * Fix system design bugs, like save-game “doubling” problem. * Improve the interface and journal system. * Improved graphics by taking advantage of more modern hardware. * Support to improve game mechanics, physics, combat and AI. * (Possibly) Support to implement multiplayer * (Possibly) Support to run on mobile devices. NOTE(!!!): Playing Morrowind with this engine STILL REQUIRES one to own the Morrowind data files. OpenCS will support the editing of all OpenMW features. We aim for the editor to stay fully up-to-date with the corresponding OpenMW version, allowing the user to edit any newly implemented features. Post v1.0 features are going to be the use of OpenCS as a debugging tool for OpenMW content and the support for editor plugins. These are files that add to the editor code, improving its functionality to allow it to have some nice extras. The OpenCS is not based on the editing tool which came with the original Morrowind game, it is a program made by modders for modders. Important properties of the OpenCS are: * non-blocking * multi-threaded * multi-document support * multi-view support * high scalability * customisable GUI
PackageNameopenmw
PackageReleaselp152.29.2
PackageVersion0.47.0
SHA-18ED0E1A305F5458DBD9F37A06DDD33151F3E18BD
SHA-256C993439FED9660AECEEEE49A72EDB148B03C8BAF6B6F4C3625DC1453980D5FE3
Key Value
MD5A65F745E383F6124C714CF0926EC3F19
PackageArcharmv7hl
PackageDescriptionOpenMW is a new and modern engine based on the one that runs the 2002 open-world RPG Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS and OpenMW are written from scratch and aren’t made to support any third party programs the original Morrowind engine uses to improve its functionality. To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine: * Be a full-featured reimplementation of the Morrowind engine. * Run natively on Windows, Linux and MacOS X. * Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don’t use external programs). * Allow much greater modability: change game rules, create new spell effects, etc. through scripting. * Fix system design bugs, like save-game “doubling” problem. * Improve the interface and journal system. * Improved graphics by taking advantage of more modern hardware. * Support to improve game mechanics, physics, combat and AI. * (Possibly) Support to implement multiplayer * (Possibly) Support to run on mobile devices. NOTE(!!!): Playing Morrowind with this engine STILL REQUIRES one to own the Morrowind data files. OpenCS will support the editing of all OpenMW features. We aim for the editor to stay fully up-to-date with the corresponding OpenMW version, allowing the user to edit any newly implemented features. Post v1.0 features are going to be the use of OpenCS as a debugging tool for OpenMW content and the support for editor plugins. These are files that add to the editor code, improving its functionality to allow it to have some nice extras. The OpenCS is not based on the editing tool which came with the original Morrowind game, it is a program made by modders for modders. Important properties of the OpenCS are: * non-blocking * multi-threaded * multi-document support * multi-view support * high scalability * customisable GUI
PackageNameopenmw
PackageReleaselp152.29.2
PackageVersion0.47.0
SHA-1D1E4CDBCEAB8E8291796A4719BF885C4CFE8AC32
SHA-2566C76348CED0D66363E35F24ACCF24D5DC307927371A2BB139F9D646261328299
Key Value
FileNamehttp://dl-cdn.alpinelinux.org/alpine/latest-stable//community//x86_64//openmw-0.47.0-r9.apk
MD518DCEA49272EC530577AD1E517C25C0F
SHA-126AEC531A168A4B914DD36C46F6875C33A91BF4D
SHA-25626FB63A077C973F8C7F75B8D8202FDC264045016841074A4368649365B2C9BC9
SSDEEP196608:8Dfv7N0yR4TsN4ruu6L0TzDi+XkdyycFBd/tIc7WvJA:8z7+NA/u6L0vDiFGBpl7Wvm
TLSHT1B49633D8D1AB46A2BC2C9049D8F789BD55FB684AEC930D784F5C4BCAF77232896D5030
Key Value
MD526A91CF60760C7C8F3F349B778998405
PackageArchi586
PackageDescriptionOpenMW is a new and modern engine based on the one that runs the 2002 open-world RPG Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS and OpenMW are written from scratch and aren’t made to support any third party programs the original Morrowind engine uses to improve its functionality. To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine: * Be a full-featured reimplementation of the Morrowind engine. * Run natively on Windows, Linux and MacOS X. * Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don’t use external programs). * Allow much greater modability: change game rules, create new spell effects, etc. through scripting. * Fix system design bugs, like save-game “doubling” problem. * Improve the interface and journal system. * Improved graphics by taking advantage of more modern hardware. * Support to improve game mechanics, physics, combat and AI. * (Possibly) Support to implement multiplayer * (Possibly) Support to run on mobile devices. NOTE(!!!): Playing Morrowind with this engine STILL REQUIRES one to own the Morrowind data files. OpenCS will support the editing of all OpenMW features. We aim for the editor to stay fully up-to-date with the corresponding OpenMW version, allowing the user to edit any newly implemented features. Post v1.0 features are going to be the use of OpenCS as a debugging tool for OpenMW content and the support for editor plugins. These are files that add to the editor code, improving its functionality to allow it to have some nice extras. The OpenCS is not based on the editing tool which came with the original Morrowind game, it is a program made by modders for modders. Important properties of the OpenCS are: * non-blocking * multi-threaded * multi-document support * multi-view support * high scalability * customisable GUI
PackageNameopenmw
PackageRelease29.5
PackageVersion0.47.0
SHA-1D35F303A17D177F5D659A5CD82F55523334A84AA
SHA-2565BBF8B37AAF2629BC39B04B782648144DB72E5EC429F9D07A955DBF4E332E796
Key Value
FileNamehttp://dl-cdn.alpinelinux.org/alpine/latest-stable//community//x86_64//openmw-0.47.0-r13.apk
MD5A63FF8366574214CD0DFC3AA2E272ED8
SHA-10BD1BE2753F1CA6FFF3E8BB11648B281184A9649
SHA-25663C1CF7EBCCDAB7E5695E07AE0BBFB0CE78A941F1511888ACFAF5A6F6E2A0002
SSDEEP196608:4Dsq+E4JPLiYSvSXy0fYkrpBLgTU/Rk6vUGjWcthO4JB6SPC4PKIa1AGYP:Osq+dFFXy0tbWaacthOaB6Sq6XqAGw
TLSHT172A6334289B3DE83F4AF9120AAFF51DED6D643311B3AB868706BF40FB9413854792479