Result for 0F57D061FA548327AB451A11DEA1CFB393182AEA

Query result

Key Value
FileName./usr/share/games/openmw/resources/shaders/objects_fragment.glsl
FileSize5320
MD5DBD0E41B917E3721E9A41BE65B497276
SHA-10F57D061FA548327AB451A11DEA1CFB393182AEA
SHA-256BD89DD00EFDC1A721D01F00851BCA466A9B3C893C7254E1477C6D03A17FCCC87
SSDEEP96:wbQM6SkOfyZI4yODvH3iZ/jI3Orjgg5EtZGiGOsxfV/HmWDS:vyO8/0OPgg5oGDpHmWDS
TLSHT10EB1102391A202BD1D999A15D68D11114724E37F5ED0C0477C3EEE70BEE32A572AFBE4
tar:gnameroot
tar:unameroot
hashlookup:parent-total17
hashlookup:trust100

Network graph view

Parents (Total: 17)

The searched file hash is included in 17 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD560AB557B145C7F0A770A4A5050359232
PackageArchi586
PackageDescriptionOpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game. You must own Morrowind to use OpenMW. OpenMW is a reimplementation of the technical aspects of the game only. It does not come with any “content” – namely the art, game data, and other copyrighted material that you need to play the game as designed by Bethesda Softworks.
PackageMaintainerwally <wally>
PackageNameopenmw
PackageRelease7.mga8
PackageVersion0.46.0
SHA-111D86F390643A59A27F6DA16C1AE67405BF4194A
SHA-25646DA786599F68EE72EC07BC9CA5B3B7FD7F138C8518467E1C5D545329A5BE78C
Key Value
MD5B3A8B32DC9610BDCE8389F23F6060C6D
PackageArchaarch64
PackageDescriptionOpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game. You must own Morrowind to use OpenMW. OpenMW is a reimplementation of the technical aspects of the game only. It does not come with any “content” – namely the art, game data, and other copyrighted material that you need to play the game as designed by Bethesda Softworks.
PackageMaintainerwally <wally>
PackageNameopenmw
PackageRelease7.mga8
PackageVersion0.46.0
SHA-129C235F4A37F75E6999FDF4316F7D1AD22026876
SHA-2562EA7FAAC186BA0E494958F7C3B47D596A2284EE9FA19561C48283A18778F503C
Key Value
MD55EF9ACBF6E278C9BF4DAAD9C760EB19E
PackageArchaarch64
PackageDescriptionOpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game. You must own Morrowind to use OpenMW. OpenMW is a reimplementation of the technical aspects of the game only. It does not come with any “content” – namely the art, game data, and other copyrighted material that you need to play the game as designed by Bethesda Softworks.
PackageMaintainerwally <wally>
PackageNameopenmw
PackageRelease11.mga9
PackageVersion0.46.0
SHA-12A69E4C2ADB226790FC1B0E1A300A3ED1E5F3DE3
SHA-256B67AA467AF27A81980CFAB99EF99D69F0E162DA15DE9E41B5342B972A123FB19
Key Value
MD58D33F0BBECA6D9EA46666B75A51E0A80
PackageArcharmv7hl
PackageDescriptionOpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game. You must own Morrowind to use OpenMW. OpenMW is a reimplementation of the technical aspects of the game only. It does not come with any “content” – namely the art, game data, and other copyrighted material that you need to play the game as designed by Bethesda Softworks.
PackageMaintainerwally <wally>
PackageNameopenmw
PackageRelease7.mga8
PackageVersion0.46.0
SHA-131CAA4B27E80A7D3D9CDF6106A9570243DCED2F5
SHA-256CF9B81FB6FB658AB0666B80F10ADB5843261562916DFB35DB67A5F7483DB8584
Key Value
FileNamehttps://ftp.lysator.liu.se/pub/OpenBSD/6.9/packages//amd64//openmw-0.46.0.tgz
MD5361C49A3CCB86F76B706B982A4C4ED6E
SHA-13B881DF214BEFEC4E86FC07CC9F3F3DDABEA8BF5
SHA-256E75D5EDE891CEF19E469B25C11B9D6996640693AF169458FDE6111D7D9B1F41F
SSDEEP196608:40w7aSezpv7k6Kzzowxb77oqMFEyakd8fFuzPwuJCWZd/SJKZ+m32rQfA3:Lw7TMp1KIsb77PMCya/fFWYeCo5zI3
TLSHT17EB633246EDAF26DF941FC2EA53E896906C2D15AD962E0514C9C43D0A030FD6CBFBD72
Key Value
FileSize157916
MD58D4F69322AED20B47B04DC577F21EAE7
PackageDescriptionResources for the OpenMW engine All the shaders, models, mygui xml files and extra assets necessary for running OpenMW.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameopenmw-data
PackageSectiongames
PackageVersion0.46.0-3
SHA-15F95BD2E4BE493B9D06A83B3D55CC657B14D0B22
SHA-256D54182C6324591738F0911BB29C250A747BB75A5D3BD35CB684F33359225BBCA
Key Value
MD55ED74C8519A2C4FBE304F71253C3DD73
PackageArchi586
PackageDescriptionOpenMW is a new and modern engine based on the one that runs the 2002 open-world RPG Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS and OpenMW are written from scratch and aren’t made to support any third party programs the original Morrowind engine uses to improve its functionality. To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine: * Be a full-featured reimplementation of the Morrowind engine. * Run natively on Windows, Linux and MacOS X. * Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don’t use external programs). * Allow much greater modability: change game rules, create new spell effects, etc. through scripting. * Fix system design bugs, like save-game “doubling” problem. * Improve the interface and journal system. * Improved graphics by taking advantage of more modern hardware. * Support to improve game mechanics, physics, combat and AI. * (Possibly) Support to implement multiplayer * (Possibly) Support to run on mobile devices. NOTE(!!!): Playing Morrowind with this engine STILL REQUIRES one to own the Morrowind data files. OpenCS will support the editing of all OpenMW features. We aim for the editor to stay fully up-to-date with the corresponding OpenMW version, allowing the user to edit any newly implemented features. Post v1.0 features are going to be the use of OpenCS as a debugging tool for OpenMW content and the support for editor plugins. These are files that add to the editor code, improving its functionality to allow it to have some nice extras. The OpenCS is not based on the editing tool which came with the original Morrowind game, it is a program made by modders for modders. Important properties of the OpenCS are: * non-blocking * multi-threaded * multi-document support * multi-view support * high scalability * customisable GUI
PackageMaintainerhttps://bugs.opensuse.org
PackageNameopenmw
PackageRelease4.4
PackageVersion0.46.0
SHA-1625E257B9C48A749989EF12784DDEF717B587FDB
SHA-2566345721E5C754169F9882E6D6751D79FE98BF4424C811F7E7EBB15DE660AB320
Key Value
FileNamehttp://archlinux.mirror.root.lu//pool//community//openmw-0.46.0-7-x86_64.pkg.tar.zst
MD502AC5BBF5C259DBC0C40DC691B9CAF93
SHA-173072281EA42BE9204FE0C0144BF81BCC38F4B66
SHA-256818FB6151CD74A16D9FB099861F6FD8231B7371CD8D6A49234F9A2337B8E62E1
SSDEEP196608:pEjgotXhY0zeykdp6Y0Z5h1J1v5eX5z7hrL:G7Ryye6Y0ZpJp50
TLSHT1408633C1915A98C43CC2F4B8CC411D9879F442065A9FCD76A138E6EE7F341F9BB8B926
Key Value
MD5821B056864031EED15C791AD772F4028
PackageArchi586
PackageDescriptionOpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game. You must own Morrowind to use OpenMW. OpenMW is a reimplementation of the technical aspects of the game only. It does not come with any “content” – namely the art, game data, and other copyrighted material that you need to play the game as designed by Bethesda Softworks.
PackageMaintainerwally <wally>
PackageNameopenmw
PackageRelease11.mga9
PackageVersion0.46.0
SHA-187E7334E3471EE8389D12D8C18551F2EA8498B7D
SHA-256FD9652BC826F4F5FC777EED71415BA09C31D76660D415BE675F696889617D3EA
Key Value
MD52A3DF83B1AB2CD85A419657C3A6ACC5E
PackageArchx86_64
PackageDescriptionOpenMW is a new and modern engine based on the one that runs the 2002 open-world RPG Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS and OpenMW are written from scratch and aren’t made to support any third party programs the original Morrowind engine uses to improve its functionality. To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine: * Be a full-featured reimplementation of the Morrowind engine. * Run natively on Windows, Linux and MacOS X. * Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don’t use external programs). * Allow much greater modability: change game rules, create new spell effects, etc. through scripting. * Fix system design bugs, like save-game “doubling” problem. * Improve the interface and journal system. * Improved graphics by taking advantage of more modern hardware. * Support to improve game mechanics, physics, combat and AI. * (Possibly) Support to implement multiplayer * (Possibly) Support to run on mobile devices. NOTE(!!!): Playing Morrowind with this engine STILL REQUIRES one to own the Morrowind data files. OpenCS will support the editing of all OpenMW features. We aim for the editor to stay fully up-to-date with the corresponding OpenMW version, allowing the user to edit any newly implemented features. Post v1.0 features are going to be the use of OpenCS as a debugging tool for OpenMW content and the support for editor plugins. These are files that add to the editor code, improving its functionality to allow it to have some nice extras. The OpenCS is not based on the editing tool which came with the original Morrowind game, it is a program made by modders for modders. Important properties of the OpenCS are: * non-blocking * multi-threaded * multi-document support * multi-view support * high scalability * customisable GUI
PackageMaintainerhttps://bugs.opensuse.org
PackageNameopenmw
PackageRelease4.4
PackageVersion0.46.0
SHA-18EB8BCB45D4DDBA4276AC3238A5C4BC47E026F69
SHA-25610129C04D89989DD7965394F4A8F31449A877E96B977E02033317B86C2F3A140