Result for 0ED495DB56FDECB42CDCD7ED19E8EE022375C4E8

Query result

Key Value
FileName./usr/lib/aarch64-linux-gnu/cmake/box2d/box2dConfig.cmake
FileSize3748
MD5382260EB080FD458388F093F4F7AE751
SHA-10ED495DB56FDECB42CDCD7ED19E8EE022375C4E8
SHA-25652AD56D4C73B910D4182182CAB9247E8DC8DDC18304002F6672558300154B169
SSDEEP96:ZNz5uU4EhdxmgKT3ksJj7hPT/L+XmNbUM:5gbJ7hPTy2P
TLSHT12E7156671F9B09E103D3D3913B94E51AE051E1BB7F4361A5FC8A714826FC258498F27B
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize43896
MD5AD9D29C8CCBD60F783206B75356D277F
PackageDescription2D physics engine - development files 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains the development libraries and headers.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNamelibbox2d-dev
PackageSectionlibdevel
PackageVersion2.4.1-2
SHA-1297C7ED235FFA68B7BB9C9C721F97D97F8973956
SHA-256386D9AA8D2143BC3D78E39A86F9FDBB3351ABADED60D81C9FA257877F510F629