Result for 0D27BA00F4876715FD8C914ADF522FC9471886BA

Query result

Key Value
FileName./usr/bin/niftest
FileSize383408
MD5EC3E9CFDE9508B1613BE0D68B362C806
SHA-10D27BA00F4876715FD8C914ADF522FC9471886BA
SHA-256EDF8F4B92426824AE5BA219C6C4055894016DD3CF9B401BAFD39E5ABFBCE2F2E
SSDEEP6144:+uD93eJDRPnXhhSmMuU+assRvDv3tdHXtKomaAGrGHUnpyoyyFM52aygcKR:LeJDRPRhSmMTDv3tddvZyx27dK
TLSHT16284290BF5960CBDC4A5CA700E9B997E657078D847316E2B32CCA23A1E52F605F3DB91
hashlookup:parent-total1
hashlookup:trust55

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Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD529AD2FCE2FF8E83CEAC50A2660E0CDDF
PackageArchx86_64
PackageDescriptionOpenMW is a new and modern engine based on the one that runs the 2002 open-world RPG Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS and OpenMW are written from scratch and aren’t made to support any third party programs the original Morrowind engine uses to improve its functionality. To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine: * Be a full-featured reimplementation of the Morrowind engine. * Run natively on Windows, Linux and MacOS X. * Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don’t use external programs). * Allow much greater modability: change game rules, create new spell effects, etc. through scripting. * Fix system design bugs, like save-game “doubling” problem. * Improve the interface and journal system. * Improved graphics by taking advantage of more modern hardware. * Support to improve game mechanics, physics, combat and AI. * (Possibly) Support to implement multiplayer * (Possibly) Support to run on mobile devices. NOTE(!!!): Playing Morrowind with this engine STILL REQUIRES one to own the Morrowind data files. OpenCS will support the editing of all OpenMW features. We aim for the editor to stay fully up-to-date with the corresponding OpenMW version, allowing the user to edit any newly implemented features. Post v1.0 features are going to be the use of OpenCS as a debugging tool for OpenMW content and the support for editor plugins. These are files that add to the editor code, improving its functionality to allow it to have some nice extras. The OpenCS is not based on the editing tool which came with the original Morrowind game, it is a program made by modders for modders. Important properties of the OpenCS are: * non-blocking * multi-threaded * multi-document support * multi-view support * high scalability * customisable GUI
PackageMaintainerhttps://bugs.opensuse.org
PackageNameopenmw
PackageReleasebp154.1.35
PackageVersion0.45+git.20200318
SHA-162E87C667393000091FF6FFA030BA6B9677F4D47
SHA-2566DAB937E8798AC6DC5D9DEC67486D5B58511BC462DC3E8ADA40E0C82CABF5778