Result for 0CB93ED10921D31AED5E557632E7D88A88A699B1

Query result

Key Value
FileName./usr/include/Eris-1.3/Eris/PollGlib.h
FileSize3156
MD59B792153DBEE47AD1E825620A262F71A
RDS:package_id182052
SHA-10CB93ED10921D31AED5E557632E7D88A88A699B1
SHA-2560CACEE6FBB73A397D4A8DB2F6FBBCEE565AA5DF0A20051744B3682143BCBDF0F
SSDEEP96:VOk3JmtiZdCg5Hg5e+POxt/UyAKZXWjHwVT2:VOk3JYifCglgk+PIuyL1WjHwVT2
TLSHT12751F11E1B76CB2123E362BE83CB9303A279D46B274C49D7744C9061FFC6817566B7A4
insert-timestamp1679427784.309155
sourceRDS.db
hashlookup:parent-total172
hashlookup:trust100

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Parents (Total: 172)

The searched file hash is included in 172 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize41900
MD56892983D8726BE84916D23B5F504A31A
PackageDescriptionWorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-1.3-dev
PackageSectionlibdevel
PackageVersion1.3.21-0.1
SHA-101C96373557ED2E6D36D7B9C73869D4FA035AE59
SHA-256B68DDD474F50B913592953D54A2DB4F8E7DDC6DA2F5D8BE3C22A1AFCA1944ABF
Key Value
MD5C6EC6AA3CEB403EB6395390BB0413A1A
PackageArchaarch64
PackageDescriptionLibraries and header files for developing applications that use Eris.
PackageMaintainerFedora Project
PackageNameeris-devel
PackageRelease16.fc31
PackageVersion1.3.23
SHA-10260F811A703B8070FEAA366987690FE24D7F55F
SHA-2561D79AE1701049434096EAF5D3A08DADCBCF460EC0C8351B8E1613F2613193557
Key Value
FileSize42652
MD5C8392AB0F442D3B28CFA3B8B9EEB7DD1
PackageDescriptionWorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNameliberis-1.3-dev
PackageSectionlibdevel
PackageVersion1.3.23-6ubuntu1
SHA-102BDD7A232D71D31F8C4FC88D25F95126973ADC6
SHA-25664D7A2A77A77F411EC809C69AC5FE5AAC6E4F8C949A635FD718C25191610F9B8
Key Value
MD5B21C80DB8827645B5311AC7AE70CE12A
PackageArchsparcv9
PackageDescriptionLibraries and header files for developing applications that use Eris.
PackageMaintainerFedora Project
PackageNameeris-devel
PackageRelease2.fc9
PackageVersion1.3.13
SHA-1035602D5E28C3BB38C98512CC67F17F47C0894C9
SHA-256BE454D30C62F37A45A175737956833D1B6B427609AD6CE9AF732AA091252D54B
Key Value
MD59A5E44FA728A1D4C950BB0A61988D871
PackageArcharmv7hl
PackageDescriptionLibraries and header files for developing applications that use Eris.
PackageMaintainerFedora Project
PackageNameeris-devel
PackageRelease4.fc17
PackageVersion1.3.19
SHA-103B21BEA9F129540A4767E8F8CA663C32DF2E2C0
SHA-2561AB9B182CA0C7E6E33CFA38BDDA9244460C46CDB523F3E404A44B2F90F994E4B
Key Value
FileSize104680
MD58A92C4892FFD9B6897FA18A0E6D09F87
PackageDescriptionWorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris.
PackageMaintainerDebian Games Team <pkg-games-devel@lists.alioth.debian.org>
PackageNameliberis-1.3-dev
PackageSectionlibdevel
PackageVersion1.3.23-8
SHA-105DD00D40D0DEF31C6F23D4EC992F38B373FE5EF
SHA-2560B3C796F047CF271C9832DF936B0B4A408B289379613A5F73174659C007667AF
Key Value
FileSize36414
MD563096DB301EA9327AC84F071261368E3
PackageDescriptionThe WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris.
PackageMaintainerUbuntu MOTU Developers <ubuntu-motu@lists.ubuntu.com>
PackageNameliberis-1.3-dev
PackageSectionlibdevel
PackageVersion1.3.13-2
SHA-107A4DA29AA818667BFECF4A47BC70C8F9B949494
SHA-2564499AD6532B0E434AF98D41FDB3B352FBB8680AA5318E89E3D6DCCF10C0EFC29
Key Value
MD5D8747C2DE5851CF043BFCF5C67E6F7D8
PackageArchs390
PackageDescriptionLibraries and header files for developing applications that use Eris.
PackageMaintainerFedora Project
PackageNameeris-devel
PackageRelease3.fc21
PackageVersion1.3.23
SHA-10823A6852407672ACDC9B46F63BF5E4F3F3C88F6
SHA-256C1A04700B723B4C82C9623D75E843D36391B30B2504FEA8682A193BA28C1BC9A
Key Value
MD5A4E75A7DD91249CF80CD3D38E6E84441
PackageArchaarch64
PackageDescriptionLibraries and header files for developing applications that use Eris.
PackageMaintainerFedora Project
PackageNameeris-devel
PackageRelease3.fc21
PackageVersion1.3.23
SHA-108878DF2D1A3307C2B172389C772979A1C9E37D2
SHA-2560D68B9D583D2606C4075FC1ED413E07B322E1BC5A0810298EBC78DEC4B1727E4
Key Value
MD59A4DC3D3A1D736ABFF78F0B885530B3B
PackageArchx86_64
PackageDescriptionEris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks.
PackageNameeris-devel
PackageReleaselp152.1.8
PackageVersion1.3.23
SHA-10AE5F2CAAE5ECC071DC02121A3674A4452697C2C
SHA-256ECFB563B48E042D279C4D04F782D4F4FC91269DC1CA8E864499F69D2A954AAA8