Result for 0C80FCEFEA99CFF31FA91598CDFA115D1DD48477

Query result

Key Value
FileName./usr/bin/openmw-wizard
FileSize731448
MD5BF352D3B414B2CE3A3731292F2FB6FD6
SHA-10C80FCEFEA99CFF31FA91598CDFA115D1DD48477
SHA-256A7FCB8886501494FF4150ECF5AAD4CC1180FBC49BAE7B017EB3C5819335CEF7D
SSDEEP12288:cc0jcf4AB34O8lqCPn81VnWGMMYo7HKGWoH9yVs4dYwZKyioe6XrJ+4NE56c9dO:cct3/1wZKjno+M
TLSHT107F46B5FFA8658BEC4D58934129B12722930FD5882333BAF31CCAB352F55B506F2A761
hashlookup:parent-total1
hashlookup:trust55

Network graph view

Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD5411FED53DC2D2E8EE1BFC5540B742693
PackageArchx86_64
PackageDescriptionOpenMW is a new and modern engine based on the one that runs the 2002 open-world RPG Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS and OpenMW are written from scratch and aren’t made to support any third party programs the original Morrowind engine uses to improve its functionality. To give you a better idea of what this project is about, here are some of the aims for the future of the OpenMW engine: * Be a full-featured reimplementation of the Morrowind engine. * Run natively on Windows, Linux and MacOS X. * Support all existing content, including Tribunal, Bloodmoon and all user created mods (in case they don’t use external programs). * Allow much greater modability: change game rules, create new spell effects, etc. through scripting. * Fix system design bugs, like save-game “doubling” problem. * Improve the interface and journal system. * Improved graphics by taking advantage of more modern hardware. * Support to improve game mechanics, physics, combat and AI. * (Possibly) Support to implement multiplayer * (Possibly) Support to run on mobile devices. NOTE(!!!): Playing Morrowind with this engine STILL REQUIRES one to own the Morrowind data files. OpenCS will support the editing of all OpenMW features. We aim for the editor to stay fully up-to-date with the corresponding OpenMW version, allowing the user to edit any newly implemented features. Post v1.0 features are going to be the use of OpenCS as a debugging tool for OpenMW content and the support for editor plugins. These are files that add to the editor code, improving its functionality to allow it to have some nice extras. The OpenCS is not based on the editing tool which came with the original Morrowind game, it is a program made by modders for modders. Important properties of the OpenCS are: * non-blocking * multi-threaded * multi-document support * multi-view support * high scalability * customisable GUI
PackageNameopenmw
PackageReleaselp152.29.2
PackageVersion0.47.0
SHA-18ED0E1A305F5458DBD9F37A06DDD33151F3E18BD
SHA-256C993439FED9660AECEEEE49A72EDB148B03C8BAF6B6F4C3625DC1453980D5FE3