Result for 0C74F071504BF18523B42EE4E2216682F5CBD792

Query result

Key Value
FileName./usr/lib64/girepository-1.0/Cogl-1.0.typelib
FileSize45008
MD5C633EBBB0915CFC902CD2D239093B6F6
SHA-10C74F071504BF18523B42EE4E2216682F5CBD792
SHA-25661D03C29EA99A17966096F821E50DCB87D8BBE4F0A6DAB8943C036329438160A
SSDEEP768:gbU0S2EsaOTw/OnehKZfykDuP/i6cDfuLjXyXoiY9T:pf2Nw2nSguHi6cbGXyE
TLSHT1D4134F417B64D8CAD496083805C3DBC98F52F5B951669BA3BBC42F2F88F6348BF48E45
hashlookup:parent-total2
hashlookup:trust60

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Parents (Total: 2)

The searched file hash is included in 2 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD569259DF15B019F06DE57CE6CC55CC1B8
PackageArchppc64
PackageDescriptionCogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.
PackageMaintainerKoji
PackageNamecogl
PackageRelease1.fc17
PackageVersion1.10.2
SHA-17B005FCD7FE061F248B26333531849F941BA2CB0
SHA-2561C23870E1CFE3A48B25E81AB2FACD08C7EA51BEDAC4CACE617225B43CAD4C2A1
Key Value
MD57258DB6CB2117431D0267CCE9D6A3AB8
PackageArchs390x
PackageDescriptionCogl is a small open source library for using 3D graphics hardware to draw pretty pictures. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future.
PackageMaintainerFedora Project
PackageNamecogl
PackageRelease1.fc17
PackageVersion1.10.2
SHA-14B603270313F44E4919186F3F852BFDCADB0C598
SHA-256AD704C370E5D6B44144F4C96638492DB96B0CD77DEA5B26532FCEA0ACB40A61D