Result for 0C5E63EAC896418F8C1B40D94E9012BF4AE9B273

Query result

Key Value
FileName./usr/include/cglm/call/clipspace/ortho_rh_zo.h
FileSize892
MD513BA2CD2760E45EC22DD88857327BC3E
SHA-10C5E63EAC896418F8C1B40D94E9012BF4AE9B273
SHA-25660AF6BB17193B11CB4E96D3448AFB9706EF95C8CB9473B08EC1120A626587AF3
SSDEEP24:mJ2I7KrNAiXRMbA/2tXW+4OX2OXIhOX7DOX5Y9V:GKa2yg9FUDiYn
TLSHT116116F3F115CD4A6280C28E96C690FACE602AFC99701B436F8AD67461764E0976C87CF
hashlookup:parent-total21
hashlookup:trust100

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Parents (Total: 21)

The searched file hash is included in 21 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
MD5D72D5EC6E34DB38AF597BA8D8528DFCA
PackageArchs390x
PackageDescriptionThis package contains development files for cglm.
PackageNamecglm-devel
PackageRelease9.21
PackageVersion0.8.3
SHA-111E4D41B59079797710D012CDD7E9FAC8E99311F
SHA-25690F38E2E599915D53D24607A358237790B642AA5ED3B88F8E21D7C70CF820274
Key Value
FileSize63344
MD52538E27FC2F3627ED1083E1F26F40719
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * array api and struct api, you can use arrays or structs. * general prupose matrix operations (mat4, vec3) * chain matrix multiplications (square only) * affine transforms * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners, ...) * bounding box (AABB in Frustum (culling), crop, merge, ...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau, ...) * and other ... . This package contains the development header files
PackageMaintainerLeon Marz <main@lmarz.org>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.8.3-1
SHA-127C258D0EBA2DCFB1D957A6D8913DA00CA740FF1
SHA-25678327DD559E8FB348CAABA403C820F04B642C2284E39E3803D5F01187AD60512
Key Value
MD59E0E4FD7D7FC62BE78F254CEA71DB183
PackageArchx86_64
PackageDescriptionThis package contains development files for cglm.
PackageNamecglm-devel
PackageRelease9.3
PackageVersion0.8.3
SHA-12E6E2B9C8D23ACCD03F71A1814E04BEDDB884B7A
SHA-25651C4B24E84D72CF0FD89DB1C19238437FDAA0C45D12FB0B2CE8190CFC07BFC3A
Key Value
MD5076420782621F3FE46D94CCFF7E2CD28
PackageArchx86_64
PackageDescriptionThis package contains development files for cglm.
PackageMaintainerhttps://www.suse.com/
PackageNamecglm-devel
PackageReleaselp154.9.1
PackageVersion0.8.3
SHA-134C9EECFD5EBF880F547F562E52F3164A37FE977
SHA-256295E5D3F626732BBF2C6D589F34AB368206058B215433C594E0F76302D2FD840
Key Value
MD5F4CE72A5F927548016A33774DD77D51D
PackageArcharmv7hl
PackageDescriptionThis package contains development files for cglm.
PackageNamecglm-devel
PackageRelease9.22
PackageVersion0.8.3
SHA-14069DFFA0D5370C7B64C152FCD03B3607D293C32
SHA-256C90B85D1CD90C89C75D360152E1BA77321851AF197001F5FC5CBA961F2C63924
Key Value
FileSize63344
MD540AE23BB75AFCF28B30595C62FAB0099
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * array api and struct api, you can use arrays or structs. * general prupose matrix operations (mat4, vec3) * chain matrix multiplications (square only) * affine transforms * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners, ...) * bounding box (AABB in Frustum (culling), crop, merge, ...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau, ...) * and other ... . This package contains the development header files
PackageMaintainerLeon Marz <main@lmarz.org>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.8.3-1
SHA-15A21F4149A920A7D8AC9D39A8AC78B02C2AAEA4F
SHA-256E512248A89406529A8595398B3A7052D5A243BF84658F25263F2EDB85A7A2972
Key Value
MD5868AC2CD49694C4A9DD7D13EBE60EA0F
PackageArchx86_64
PackageDescriptionThis package contains development files for cglm.
PackageNamecglm-devel
PackageReleaselp153.10.2
PackageVersion0.8.3
SHA-15E058DC6B4A019944CDC5A093A3025F6895B31E4
SHA-2568A4C1955EE0A4FB6B1A7152237858EC74D57351F0037A04699A2D1C516910E7A
Key Value
FileSize63348
MD5D77A9C3C3A2776D583E02C2834825801
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * array api and struct api, you can use arrays or structs. * general prupose matrix operations (mat4, vec3) * chain matrix multiplications (square only) * affine transforms * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners, ...) * bounding box (AABB in Frustum (culling), crop, merge, ...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau, ...) * and other ... . This package contains the development header files
PackageMaintainerLeon Marz <main@lmarz.org>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.8.3-1
SHA-179552298CC88C8A61F9620975777F58E00E5BEF7
SHA-256EC3E133F9DB06ECFBF9984F441F08A08AC09448B3388146AC44DD4507E5C55FB
Key Value
FileSize63360
MD509510032214E34C4FA7D67071614DA51
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * array api and struct api, you can use arrays or structs. * general prupose matrix operations (mat4, vec3) * chain matrix multiplications (square only) * affine transforms * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners, ...) * bounding box (AABB in Frustum (culling), crop, merge, ...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau, ...) * and other ... . This package contains the development header files
PackageMaintainerLeon Marz <main@lmarz.org>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.8.3-1
SHA-18E56F64AAF4A7D5C88DD924DA86777C7380877F3
SHA-256B7CB5883C6EC034EA44456C536C0D6965AA3497023FC650F1021691D4797D493
Key Value
FileSize63348
MD52B64085AD2A9278EA80FB3687E2C5D18
PackageDescriptionDevelopment files for the cglm library cglm is an optimized 3D math library written in C99 (compatible with C89). It is based on the OpenGL Shading Language (GLSL) specification and similar to the original glm library except this library is written in C. It uses the same header-only approach like glm but also supports pre-compield function calls . Features: * array api and struct api, you can use arrays or structs. * general prupose matrix operations (mat4, vec3) * chain matrix multiplications (square only) * affine transforms * matrix decomposition (extract rotation, scaling factor) * optimized affine transform matrices (mul, rigid-body inverse) * camera (lookat) * projections (ortho, perspective) * quaternions * euler angles / yaw-pitch-roll to matrix * extract euler angles * inline or pre-compiled function call * frustum (extract view frustum planes, corners, ...) * bounding box (AABB in Frustum (culling), crop, merge, ...) * bounding sphere * project, unproject * easing functions * curves * curve interpolation helpers (SMC, deCasteljau, ...) * and other ... . This package contains the development header files
PackageMaintainerLeon Marz <main@lmarz.org>
PackageNamelibcglm-dev
PackageSectionlibdevel
PackageVersion0.8.3-1
SHA-1998750C521327EAF7B778ED3ED43BD7B6BCF50A6
SHA-2562B98677F8474256D2769000833B6C7CD30B5FEEC0CFAD361472FC51E0ADE100E