Key | Value |
---|---|
FileName | ./usr/share/doc/python-box2d-doc/testbed/test_CollisionProcessing.py |
FileSize | 5251 |
MD5 | 40764F9C82205AA4FD5891A86BC95A46 |
SHA-1 | 0B153DA30AF89FEEDBA72B400EBE43E910167D1D |
SHA-256 | CEA0E596042484F6421F4D4D09D8B982E0271B0483B9FBB9E9DE24373FFFA87F |
SSDEEP | 96:AxtAelJy6/6WKPZIsQbLsp66URxWAWFmBWQLWnBWQt/YF92o9oqxy5jl:1evSHZZQbAjwWAWkWQLWBWQFg8l |
TLSH | T1D5B12367FCC75E8606B30B5D2E461402EF82249327AB773735ACC0981F724A5AD7CD85 |
hashlookup:parent-total | 3 |
hashlookup:trust | 65 |
The searched file hash is included in 3 parent files which include package known and seen by metalookup. A sample is included below:
Key | Value |
---|---|
FileSize | 238340 |
MD5 | 2EB08A5E096B2CA827237354358E3660 |
PackageDescription | Python Bindings for the 2D Physics Engine Box2D - documentation 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains documentation and example files for the Python bindings for Box2D. |
PackageMaintainer | Ubuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com> |
PackageName | python-box2d-doc |
PackageSection | doc |
PackageVersion | 2.0.2+svn20100109.244-1.2 |
SHA-1 | 9ADC2A6845E26E5893E2AE0B01EEEBAAC6BDB4FD |
SHA-256 | FC405ADBAEB54C6AE1F1B2D84721E8E153352A9D73DF0C18F9378749737057A2 |
Key | Value |
---|---|
FileSize | 340238 |
MD5 | 3CFC0CBD554C7260AE4E4DE41D020C59 |
PackageDescription | Python Bindings for the 2D Physics Engine Box2D - documentation 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains documentation and example files for the Python bindings for Box2D. |
PackageMaintainer | Debian OLPC <debian-olpc-devel@lists.alioth.debian.org> |
PackageName | python-box2d-doc |
PackageSection | doc |
PackageVersion | 2.0.2+svn20100109.244-1 |
SHA-1 | 33ED3E6E50147F1683AC28EAF1AA7E77DA71E55E |
SHA-256 | 8B1F192F2F57CC2518D49F59F1121AE5B37A981EE22B5EA86B736391195ABADA |
Key | Value |
---|---|
FileSize | 336386 |
MD5 | 98A8FDEC88CF518B15D363CB07CCC9C7 |
PackageDescription | Python Bindings for the 2D Physics Engine Box2D - documentation 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing. . This package contains documentation and example files for the Python bindings for Box2D. |
PackageMaintainer | Ubuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com> |
PackageName | python-box2d-doc |
PackageSection | doc |
PackageVersion | 2.0.2+svn20100109.244-1build2 |
SHA-1 | 874CE313E09D8AF94D1872F96CB75229BE9E3259 |
SHA-256 | 8A6512BB572DF5E024C4A8EDC208111C2A7AF724CE6D2A2452E8E23E40850326 |