Result for 0B1275AF23B93466F2AA93F1A31165BECD39C618

Query result

Key Value
FileName./usr/include/glm/gtx/simd_vec4.hpp
FileSize18907
MD5FFCF81906D6733EBCDBFE3D80E871139
SHA-10B1275AF23B93466F2AA93F1A31165BECD39C618
SHA-25609CD6DA3F81349F90DB137EBF4F5CD12A20102988F3A036C8ADD95253B465361
SSDEEP384:vIawYgYlmNjHC8t7NVJhb/HPz9VI9qD+l:AawYgvNjLVJhDk9qD+l
TLSHT14182C124738619A9B7B274C89A3B5050D934B6ECF381537532ADF1AA099B2D0F73BCC5
hashlookup:parent-total5
hashlookup:trust75

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Parents (Total: 5)

The searched file hash is included in 5 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize195852
MD5A6E9CB1758C9AC64ECE98248207CF698
PackageDescriptionC++ library for OpenGL GLSL type-based mathematics OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification. . GLM provides classes and functions designed and implemented with the same naming conventions and functionalities as GLSL, so that when a programmer knows GLSL, he knows GLM as well, which makes it really easy to use. . This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, et cetera. . This library works perfectly together with OpenGL but it also ensures interoperability with other third party libraries and SDKs. It is a good candidate for software rendering (such as raytracing, rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library.
PackageMaintainerUbuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
PackageNamelibglm-dev
PackageSectionlibdevel
PackageVersion0.9.4.4-1ubuntu1
SHA-1EB72C31D715E7BD79E46A822AD1388B2B599A8F0
SHA-25651E98DF2BC4E5C3FA24853EB92C1F2B4BDF30EE8213202F0A6293AD742A90DBB
Key Value
MD57AF13AF0CB13CC44AB4657885BC9E711
PackageArchppc
PackageDescriptionGLM is a C++ library for doing mathematics operations required in many OpenGL based applications. Its interface has been designed to resemble the built-in matrix and vector types of the OpenGL shading language. glm-devel is only required for building software that uses the GLM library. Because GLM currently is a header-only library, there is no matching run time package.
PackageMaintainerFedora Project
PackageNameglm-devel
PackageRelease2.fc20
PackageVersion0.9.4.6
SHA-18B797039EBFB24B4498B0C752B721A10C9EF1DDC
SHA-25689A198CC876F0D2DA86FD44DEFBA3C67EBA4477A3C19A6A436F9281FE1DF22EC
Key Value
MD5E3EE9133758A9E9412F7CF0D465C8CAE
PackageArchs390
PackageDescriptionGLM is a C++ library for doing mathematics operations required in many OpenGL based applications. Its interface has been designed to resemble the built-in matrix and vector types of the OpenGL shading language. glm-devel is only required for building software that uses the GLM library. Because GLM currently is a header-only library, there is no matching run time package.
PackageMaintainerFedora Project
PackageNameglm-devel
PackageRelease2.fc20
PackageVersion0.9.4.6
SHA-1326EBE396F8C3A88F715752C67C4B123EF386CFA
SHA-256C8EB57AE7CAB76A8F1C87B4ACBC4957A108779C44FB6A892E9687BEDB349513D
Key Value
MD5A80D86B2D694058194BBBD0AC602ECD2
PackageArchppc64
PackageDescriptionGLM is a C++ library for doing mathematics operations required in many OpenGL based applications. Its interface has been designed to resemble the built-in matrix and vector types of the OpenGL shading language. glm-devel is only required for building software that uses the GLM library. Because GLM currently is a header-only library, there is no matching run time package.
PackageMaintainerFedora Project
PackageNameglm-devel
PackageRelease2.fc20
PackageVersion0.9.4.6
SHA-13CD7282774881A74093F2CFE3A99DF58277B01A2
SHA-2569DA45D21E3856297F13F63C8F9411FC4E387E55601F7276F14F544C6CDA6B6A1
Key Value
MD502C1E741B0148129BCD99A088AE2A148
PackageArchs390x
PackageDescriptionGLM is a C++ library for doing mathematics operations required in many OpenGL based applications. Its interface has been designed to resemble the built-in matrix and vector types of the OpenGL shading language. glm-devel is only required for building software that uses the GLM library. Because GLM currently is a header-only library, there is no matching run time package.
PackageMaintainerFedora Project
PackageNameglm-devel
PackageRelease2.fc20
PackageVersion0.9.4.6
SHA-12256978F8407CA8A4C6C9DB67861BC6616568C9D
SHA-2561DF02B352CCF768C7F5A5D1AD15389A6970639D013703855A43FAE8D09C0023F