Result for 0AEA45F3B6622925BC75F81F912A6F9B68723890

Query result

Key Value
FileName./usr/share/doc/liberis-doc/html/classEris_1_1BaseException-members.html
FileSize1958
MD595A0BC7D7B3839D88B615E491F8A3BB6
SHA-10AEA45F3B6622925BC75F81F912A6F9B68723890
SHA-2563B1CBAAE201F353D8DC6BE166DA61F86CE6DF8705010A1665650FF2700733030
SSDEEP48:0++kudwPPh8ARCLfBcVjVwLfvLfA68jbcJKwLfvLfAcEjfBKwLfvLfAM3v88EPM:5+kudw3hS7YVw7v7hiUKw7v7+JKw7v7J
TLSHT17441AE64C4C1017789D361D51258BAE631E707A1E23425A7E9ABB5CB90C9F18D15B28B
hashlookup:parent-total1
hashlookup:trust55

Network graph view

Parents (Total: 1)

The searched file hash is included in 1 parent files which include package known and seen by metalookup. A sample is included below:

Key Value
FileSize131044
MD5800B814F1FE877DE187E365154CC44EC
PackageDescriptionThe WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format.
PackageMaintainerMichael Koch <konqueror@gmx.de>
PackageNameliberis-doc
PackageSectiondoc
PackageVersion1.2.1-1
SHA-1A8EA58BB4220442DB0355A56BBE4E9E5424234E0
SHA-2569F80D0CF9905B925D9B0A7832DDD2A1A14D56722AD696E2B7E6EEA8AF8AF71B8